Mitsubishi Electronics FXCPU Video Game Controller User Manual


 
29 Applied Instructions (Data Table Operation)
29.3 ZONE / Zone Control
687
FXCPU Structured Programming Manual
[Basic & Applied Instruction]
21
Applied Instructions
(Real Time
Clock Control)
22
Applied Instructions
(External Device)
23
Applied Instructions
(Extension
Function)
24
Applied Instructions
(Others)
25
Applied Instructions
(Block Data
Operation)
26
Applied Instructions
(Character
String Control)
27
Applied Instructions
(Data Operation 3)
28
Applied Instructions
(Data Comparison)
29
Applied Instructions
(Data Table
Operation)
30
Applied Instructions
(External Device
Communication)
29.3 ZONE / Zone Control
Outline
Depending on whether the input value is positive or negative, the output value is controlled by the bias value
specified.
1. Format and operation, execution form
2. Set data
3. Applicable devices
FX3U(C) FX3G(C) FX3S FX2N(C) FX1N(C) FX1S FXU/FX2C FX0N FX0(S)
Instruction
name
Operation
Execution
form
Expression in each language
Structured ladder/FBD ST
ZONE 16 bits Continuous ZONE(EN,s1,s2,s3,d);
ZONEP 16 bits Pulse ZONEP(EN,s1,s2,s3,d);
DZONE 32 bits Continuous DZONE(EN,s1,s2,s3,d);
DZONEP 32 bits Pulse DZONEP(EN,s1,s2,s3,d);
Variable Description
Data type
16-bit
operation
32-bit
operation
Input
variable
EN Execution condition Bit
Negative bias value to be added to the input value ANY16 ANY32
Positive bias value to be added to the input value ANY16 ANY32
Input value controlled by the zone ANY16 ANY32
Output
variable
ENO Execution state Bit
Head device storing the output value controlled by the zone ANY16 ANY32
Operand
type
Bit Devices Word Devices Others
System user Digit specification
System
user
Special
unit
Index
Cons
tant
Real
Number
Character
String
Pointer
XYMTCS
D.b
KnX KnY KnM KnS T C D R
U\G
VZModifierKH E
""
P
zzzzzzzz z z zz
zzzzzzzz z z zz
zzzzzzzz z z
zzzzzzz z z
ZONE
EN ENO
d
s1
s2
s3
ZONEP
EN ENO
d
s1
s2
s3
DZONE
EN ENO
d
s1
s2
s3
DZONEP
EN ENO
d
s1
s2
s3