Mitsubishi Electronics FXCPU Video Game Controller User Manual


 
13 Applied Instructions (Handy Instruction)
13.4 INCD / Incremental Drum Sequencer
331
FXCPU Structured Programming Manual
[Basic & Applied Instruction]
11
Applied Instructions
(Data Operation)
12
Applied Instructions
(High Speed
Processing)
13
Applied Instructions
(Handy
Instruction)
14
Applied Instructions
(External FX I/O
Device)
15
Applied Instructions
(External Device
(optional device))
16
Applied Instructions
(External Device)
17
Applied Instructions
(Data Transfer 2)
18
Applied Instructions
(Floating Point)
19
Applied Instructions
(Data Operation 2)
20
Applied Instructions
(Positioning
Control)
13.4 INCD / Incremental Drum Sequencer
Outline
This is a command for creating multiple output patterns by using a pair of counters.
1. Format and operation, execution form
2. Set data
3. Applicable devices
S: Refer to "Cautions".
FX3U(C) FX3G(C) FX3S FX2N(C) FX1N(C) FX1S FXU/FX2C FX0N FX0(S)
Instruction
name
Operation
Execution
form
Expression in each language
Structured ladder/FBD ST
INCD 16 bits Continuous INCD(EN, s1, s2, n, d);
Variable Description Data type
Input
variable
EN Execution condition Bit
Beginning word device for storing the set value ANY16
Beginning device of counter for present value monitor (2 points occupied) ANY16
Number of bit devices to be output ANY16
Output
variable
ENO Execution state Bit
Beginning bit device to be output (n points occupied) Bit
Operand
type
Bit Devices Word Devices Others
System user Digit designation
System
user
Special
unit
Index
Cons
tant
Real
number
Character
string
Pointer
XYMTCS
D.b
KnX KnY KnM KnS T C D R
U\G
V Z Modifier K H E
""
P
zzz zzzz
S2 S3
z
zz
zz
zz z
S1
z
INCD
EN
s1
s2
ENO
d
n