Mitsubishi Electronics FXCPU Video Game Controller User Manual


 
16 Applied Instructions (External Device)
16.8 BLK / Specify F2-30GM
431
FXCPU Structured Programming Manual
[Basic & Applied Instruction]
11
Applied Instructions
(Data Operation)
12
Applied Instructions
(High Speed
Processing)
13
Applied Instructions
(Handy
Instruction)
14
Applied Instructions
(External FX I/O
Device)
15
Applied Instructions
(External Device
(optional device))
16
Applied Instructions
(External Device)
17
Applied Instructions
(Data Transfer 2)
18
Applied Instructions
(Floating Point)
19
Applied Instructions
(Data Operation 2)
20
Applied Instructions
(Positioning
Control)
Function and operation explanation
The block number is specified from the PLC to the F2-30GM type pulse
output unit.
The block number is the content of the device specified by , and
the value is BIN, but is valid in a range of 0 to 31 as converted to BCD.
When using the BCD digital switch as , it is converted to BIN
value, and the result must be specified.
(Constant K is automatically converted into BIN value, and 0 to 31 can
be directly entered.)
The content of the device specified by and is determined by the connection position of the FX
2-
24EI type special block.
You must always use this instruction when using the F
2-30GM.
If block number specification is not needed from FX
U, FX2C PLCs to F2-30GM, please program as follows.
In the FX-1GM type pulse output unit, TO instruction is used instead of BLK instruction, and the FX
2-24EI
type interface block is not needed.
Caution
The instruction is not provided in the FXU and FX2C PLCs Ver. 3.30 or later.
This instruction is disused from V3.30 and later.
X000
FX
U
, FX
2C
FX
2
-30GM
Block numbers 0 to 31 (decimal)
Y030
BLK
EN
s1
ENO
d
s2
K0
X040
M8000
Y030
BLK
EN
s1
ENO
d
s2
K0
X040