Mitsubishi Electronics FXCPU Video Game Controller User Manual


 
13 Applied Instructions (Handy Instruction)
13.6 STMR / Special Timer
339
FXCPU Structured Programming Manual
[Basic & Applied Instruction]
11
Applied Instructions
(Data Operation)
12
Applied Instructions
(High Speed
Processing)
13
Applied Instructions
(Handy
Instruction)
14
Applied Instructions
(External FX I/O
Device)
15
Applied Instructions
(External Device
(optional device))
16
Applied Instructions
(External Device)
17
Applied Instructions
(Data Transfer 2)
18
Applied Instructions
(Floating Point)
19
Applied Instructions
(Data Operation 2)
20
Applied Instructions
(Positioning
Control)
Cautions
1. Handling of designated timer
The timer number designated by this command cannot be used in overlap with other general circuit (OUT
command, etc.).
If overlapped, the timer does not operate correctly.
2. Number of bits occupied
Four devices are occupied from the one designated in .
Be careful not to overlap with the device used in control of the machine.
3. When command contact is turned OFF
, +1, and +3 are turned OFF after the set time. The timers designated in +2 and are
reset immediately.
4. Some restrictions to applicable devices.
S1: The FX3U and FX3UC PLCs only are applicable.
However, index modifier (V, Z) is not applicable.
S2: The FX
3U and FX3UC PLCs only are applicable.
Device
Function
Off-delay timer
One-shot timer
Flicker
Off-delay timer Occupied
+1
One-shot timer Flicker(a-contact)
+2
Occupied Flicker(b-contact)
+3
Occupied Flicker(b-contact)