Mitsubishi Electronics FXCPU Video Game Controller User Manual


 
13 Applied Instructions (Handy Instruction)
13.1 IST / Initial State
321
FXCPU Structured Programming Manual
[Basic & Applied Instruction]
11
Applied Instructions
(Data Operation)
12
Applied Instructions
(High Speed
Processing)
13
Applied Instructions
(Handy
Instruction)
14
Applied Instructions
(External FX I/O
Device)
15
Applied Instructions
(External Device
(optional device))
16
Applied Instructions
(External Device)
17
Applied Instructions
(Data Transfer 2)
18
Applied Instructions
(Floating Point)
19
Applied Instructions
(Data Operation 2)
20
Applied Instructions
(Positioning
Control)
d) Automatic operation (stepping/one-cycle/continuous)
SET
EN ENO
d
Y001
[Structured ladder/FBD]
M8041
STL
EN ENO
SET
EN ENO
d
S20
STL
EN
s
ENO
S20
s
X002
SET
EN ENO
d
Y002
STL
EN ENO
S22
S23
Transfer
start
s
S2
Upper limit
Descend
Process of S2
Process of S20
M8044
Home position
condition
Y000
OUT_T
EN
TCoil
TValue
ENO
TC0
K10
SET
EN ENO
d
S21
STL
EN
s
ENO
S21
TS0
SET
EN ENO
d
S22
X001
Lower limit
Clamp
Ascend
Process of S21
Process of S22
[ ST ]
STL(TRUE, S2);
SET(M8041 AND
M8044,S20);
STL(TRUE, S20);
OUT(TRUE, Y000);
SET(X001, S21);
STL(TRUE, S21);
SET(TRUE, Y001);
OUT_T(TRUE, TC0, K10);
SET(TS0, S22);
STL(TRUE, S22);
OUT(TRUE, Y002);
SET(X002, S23);
STL(TRUE, S23);
OUT(TRUE, Y003);
SET(X003, S24);
STL(TRUE, S24);
OUT(TRUE, Y000);
SET(X001, S25);
STL(TRUE, S25);
RST(TRUE, Y001);
OUT_T(TRUE, TC1, K10);
SET(TS1, S26);
STL(TRUE, S26);
OUT(TRUE, Y002);
SET(X002, S27);
STL(TRUE, S27);
OUT(TRUE, Y004);
OUT(X004, S2);
Process of S2
Process of S20
Process of S21
Process of S22
Process of S23
Process of S24
Process of S25
Process of S26
Process of S27