Mitsubishi Electronics FXCPU Video Game Controller User Manual


 
18 Applied Instructions (Floating Point)
18.3 DEMOV / Floating Point Move
445
FXCPU Structured Programming Manual
[Basic & Applied Instruction]
11
Applied Instructions
(Data Operation)
12
Applied Instructions
(High Speed
Processing)
13
Applied Instructions
(Handy
Instruction)
14
Applied Instructions
(External FX I/O
Device)
15
Applied Instructions
(External Device
(optional device))
16
Applied Instructions
(External Device)
17
Applied Instructions
(Data Transfer 2)
18
Applied Instructions
(Floating Point)
19
Applied Instructions
(Data Operation 2)
20
Applied Instructions
(Positioning
Control)
18.3 DEMOV / Floating Point Move
Outline
This instruction transfers binary floating point data.
As for handling of floating decimal point, refer to FX Structured Programming Manual [Device &
Common].
1. Format and operation, execution form
2. Set data
3. Applicable devices
S: Refer to "Cautions".
FX3U(C) FX3G(C) FX3S FX2N(C) FX1N(C) FX1S FXU/FX2C FX0N FX0(S)
Instruction
name
Operation
Execution
form
Expression in each language
Structured ladder/FBD ST
DEMOV 32 bits Continuous DEMOV(EN, s, d);
DEMOVP 32 bits Pulse DEMOVP(EN, s, d);
Variable Description Data type
Input
variable
EN Execution condition Bit
Binary floating decimal point data of transfer source, or device storing the
data
FLOAT(Single
Precision)
Output
variable
ENO Execution state Bit
Transfer destination device of binary floating decimal point data
FLOAT(Single
Precision)
Operand
type
Bit Devices Word Devices Others
System user Digit designation System user
Special
unit
Index
Con
stant
Real
Number
Character
String
Pointer
XYMTCS
D.b
KnX KnY KnM KnS T C D R
U\G
V Z Modifier K H E
""
P
z S1
S2
zz
z
S1
S2
z
DEMOV
EN ENO
d
s
DEMOVP
EN ENO
d
s