Mitsubishi Electronics FXCPU Video Game Controller User Manual


 
11 Applied Instructions (Data Operation)
11.2 DECO / Decode
229
FXCPU Structured Programming Manual
[Basic & Applied Instruction]
11
Applied Instructions
(Data Operation)
12
Applied Instructions
(High Speed
Processing)
13
Applied Instructions
(Handy
Instruction)
14
Applied Instructions
(External FX I/O
Device)
15
Applied Instructions
(External Device
(optional device))
16
Applied Instructions
(External Device)
17
Applied Instructions
(Data Transfer 2)
18
Applied Instructions
(Floating Point)
19
Applied Instructions
(Data Operation 2)
20
Applied Instructions
(Positioning
Control)
11.2 DECO / Decode
Outline
This instruction converts numeric data into ON bit.
A bit number which is set to ON by this instruction indicates a numeric value
1. Format and operation, execution form
2. Set data
3. Applicable devices
S: Refer to "Cautions".
FX3U(C) FX3G(C) FX3S FX2N(C) FX1N(C) FX1S FXU/FX2C FX0N FX0(S)
Instruction
name
Operation
Execution
form
Expression in each language
Structured ladder/FBD ST
DECO 16 bits Continuous DECO(EN,s,n,d);
DECOP 16 bits Pulse DECOP(EN,s,n,d);
Variable Description Data type
Input
variable
EN Execution condition Bit
Data to be decoded or word device storing data ANY_SIMPLE
Number of bits of device storing the decoding result [n = 1 to 8]
(No processing is executed in the case of "n = 0".)
ANY16
Output
variable
ENO Execution state Bit
Device storing decoding result ANY_SIMPLE
Operand
type
Bit Devices Word Devices Others
System User Digit Specification
System
User
Special
Unit
Index
Constant
Real
Number
Character
String
Pointer
XYMTCS
D
.b
KnX KnY KnM KnS T C D R
U\G
VZModifier K H E
"
"
P
zzz z zzz
S1 S2
zz z z z
zz
zz z zzz
S1 S2
z
DECO
EN
s
n
ENO
d
DECOP
EN
s
n
ENO
d