Mitsubishi Electronics FXCPU Video Game Controller User Manual


 
13 Applied Instructions (Handy Instruction)
13.3 ABSD / Absolute Drum Sequencer
327
FXCPU Structured Programming Manual
[Basic & Applied Instruction]
11
Applied Instructions
(Data Operation)
12
Applied Instructions
(High Speed
Processing)
13
Applied Instructions
(Handy
Instruction)
14
Applied Instructions
(External FX I/O
Device)
15
Applied Instructions
(External Device
(optional device))
16
Applied Instructions
(External Device)
17
Applied Instructions
(Data Transfer 2)
18
Applied Instructions
(Floating Point)
19
Applied Instructions
(Data Operation 2)
20
Applied Instructions
(Positioning
Control)
13.3 ABSD / Absolute Drum Sequencer
Outline
This is a command for creating multiple output patterns corresponding to the present value of the counter.
1. Format and operation, execution form
2. Set data
3. Applicable devices
S: Refer to "Cautions".
FX3U(C) FX3G(C) FX3S FX2N(C) FX1N(C) FX1S FXU/FX2C FX0N FX0(S)
Instruction
name
Operation
Execution
form
Expression in each language
Structured ladder/FBD ST
ABSD 16 bits Continuous ABSD(EN, s1, s2, n, d);
DABSD 32 bits Continuous DABSD(EN, s1, s2, n, d);
Variable Description
Data type
16-bit
operation
32-bit
operation
Input
variable
EN Execution condition Bit
Beginning device for storing table data (rise point, fall point) ANY16 ANY16
Counter for present value monitor to compare with table data ANY16 ANY16
Number of lines of table and number of points of bit device to be
output
ANY16
Output
variable
ENO Execution state Bit
Beginning bit device to be output Bit
Operand
type
Bit Devices Word Devices Others
System user Digit designation
System
user
Special
unit
Index
Cons
tant
Real
number
Character
string
Pointer
XYMTCS
D.b
KnX KnY KnM KnS T C D R
U\G
V Z Modifier K H E
""
P
zzz zzzz
S2 S3
z
zz
zz
zz z
S1
z
ABSD
EN
s1
s2
ENO
d
n
DABSD
EN
s1
s2
ENO
d
n