Mitsubishi Electronics FX3G Video Gaming Accessories User Manual


 
489
FX3G/FX3U/FX3UC Series Programmable Controllers
Programming Manual - Basic & Applied Instruction Edition
18 Floating Point – FNC110 to FNC139
18.4 FNC116 – ESTR / Floating Point to Character String Conversion
11
FNC30-FNC39
Rotation and
Shift
12
FNC40-FNC49
Data Operation
13
FNC50-FNC59
High Speed
Processing
14
FMC60-FNC69
Handy
Instruction
15
FNC70-FNC79
External FX I/O
Device
16
FNC80-FNC89
External FX
Device
17
FNC100-FNC109
Data
Transfer 2
18
FNC110-FNC139
Floating Point
19
FNC140-FNC149
Data
Operation 2
20
FNC150-FNC159
Positioning
Control
18.4 FNC116 – ESTR / Floating Point to Character String Conversion
Outline
This instruction converts binary floating point data into a character string (ASCII codes) having a specified number of
digits.
On the other hand, STR (FNC200) instruction converts binary data into a character string (ASCII codes).
For a character string, refer to Section 5.3.
For handling of floating point, refer to Subsection 5.1.3.
For STR (FNC200) instruction, refer to Section 26.1.
1. Instruction format
2. Set data
3. Applicable devices
Explanation of function and operation
1. 32-bit operation (DESTR and DESTRP)
The contents (binary floating point data) of [ +1, ] are converted into a character string according to the
contents specified by , +1 and +2, and then stored to devices and later. A real number can
be directly specified as .
The data after conversion varies depending on the display specification stored in .
Operand Type Description Data Type
Binary floating point data to be converted or device storing data Real number (binary)
Head device number storing the display specification of a numeric value to be converted 16-bit binary
Head device number storing converted character string Character string
Oper-
and
Type
Bit Devices Word Devices Others
System User Digit Specification System User
Special
Unit
Index
Con-
stant
Real
Number
Charac-
ter String
Pointer
XYMTCSD
.b KnX KnY KnM KnS T C D R
U\G
V Z Modify K H E "
"P
33 3 3 3
33333333 3 3
3333333 3 3
Mnemonic Operation Condition
16-bit Instruction
DESTR
DESTRP
Mnemonic Operation Condition
32-bit Instruction
13 steps
Continuous
Operation
Pulse (Single)
Operation
P
FNC 116
ESTR
D
S
1
S
2
D
S
1
S
2
D
S
1
S
1
S
2
S
2
S
2
D
S
1
Command
input
FNC116
DESTR
S
1
S
2
D
S
2
0: Decimal point
format
1: Exponent
format
Total number of
digits
Number of digits
of decimal part
2 to 24 can be set.
The data after conversion varies
depending on the display
specification stored in .
+2
+1
S
2
S
2
S
2
S
2