Hitachi NJI-350B Video Game Controller User Manual


 
Appendix 1 H-series Instruction Support Comparison Chart
A-6
[FUN instructions] (2/5)
No. Instruction
format
Instruction name
MICRO-
EH
EH-150 H-64
~
H-20
H-200 H-250 H-252 H-2000
H-700
H-300
H-2002
H-1002
H-702
H-302
H-4010
16 FUN 32 (s)
(BINHA (s))
Binary hexadecimal ASCII
conversion (16 bits)
×××××
{
×
{{
17 FUN 33 (s)
(DBINHA (s))
Binary hexadecimal ASCII
conversion (32 bits)
×××××
{
×
{{
18 FUN 34 (s)
(BCDDA (s))
BCD decimal ASCII conversion
(16 bits)
×××××
{
×
{{
19 FUN 35 (s)
(DBCDDA (s))
BCD decimal ASCII conversion
(32 bits)
×××××
{
×
{{
20 FUN 36 (s)
(DABIN (s))
Unsigned 5 digit
Decimal ASCII binary conversion
×××××
{
×
{{
21 FUN 37 (s)
(DDABIN (s))
Signed 10 digit
Decimal ASCII binary conversion
×××××
{
×
{{
22 FUN 38 (s)
(HABIN (s))
4-digit hexadecimal ASCII binary
conversion
×××××
{
×
{{
23 FUN 39 (s)
(DHABIN (s))
8-digit hexadecimal ASCII binary
conversion
×××××
{
×
{{
24 FUN 40 (s)
(DABCD (s))
4-digit decimal ASCII BCD
conversion
×××××
{
×
{{
25 FUN 41 (s)
(DDABCD (s))
8-digit decimal ASCII BCD
conversion
×××××
{
×
{{
26 FUN 42 (s)
(ASC (s))
Hexadecimal binary ASCII
conversion (digit designation)
×××××
{
×
{{
27 FUN 43 (s)
(HEX (s))
Hexadecimal ASCII binary
conversion (digit designation)
×××××
{
×
{{
28 FUN 44 (s)
(ASDD (s))
Unit character strings
×××××
{
×
{{
29 FUN 45 (s)
(SCMP (s))
Compare character strings
×××××
{
×
{{
30 FUN 46 (s)
(WTOB (s))
Word byte conversion ×××××
{
×
{{
31 FUN 47 (s)
(WTOW (s))
Byte word conversion ×××××
{
×
{{
32 FUN 48 (s)
(BSHR (s))
Shift byte unit to right
×××××
{
×
{{
33 FUN 49 (s)
(BSHL (s))
Shift byte unit to left
×××××
{
×
{{
34 FUN 50 (s)
(TRSET (s))
Set sampling trace
×××××
{
×
{{
35 FUN 51 (s)
(TRACE (s))
Execute sampling trace
×××××
{
×
{{
36 FUN 52 (s)
(TRRES (s))
Reset sampling trace
×××××
{
×
{{
37 FUN 60 (s)
(BSQR (s))
Binary square root
×××××
{
×
{{
38 FUN 61 (s)
(PGEN (s))
Dynamic scan pulse
×××××
{
×
{{
39 FUN 70 (s) Set high-speed counter mode
××
{
××××××
40 FUN 71 (s) Read high-speed counter progress
value
××
{
××××××
41 FUN 72 (s) Write high-speed counter progress
value
××
{
××××××
42 FUN 73 (s) Read high-speed counter set value
××
{
××××××
43 FUN 74 (s) Write high-speed counter set value
××
{
××××××
44 FUN 80 (s)
(ALREF (s))
Refresh I/O (all points)
{{
×××
{
××
{