Hitachi NJI-350B Video Game Controller User Manual


 
Chapter 5 Instruction specifications
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*1 Received data is defined by either of following 4 ways depending on setting in [7] s+A to [9] s+C.
(a) Start code and data size
*2
s+A : Data length (Byte)
s+B : H80 (=Start code)
s+C : H0000
(b) Start and end code
*2
s+A : H0000
s+B : H80 (=Start code)
s+C : H80 (=End code)
(c) End code
s+A : H0000
s+B : H0000
s+C : H80 (=End code)
(d) Data length
s+A : Data length (Byte)
s+BH0000
s+CH0000
*2 In case of start code used, CPU can fail to receive due to buffer size full if data with wrong start code is sent.
(6) "t" parameter
: Set by user[0][1][2][3][4][5][6][7][8][9][A][B]
tt+B
[0] Execution bit:
Set "1" by user program to send data. This bit is reset after communication completed.
[1] Communication completed :
This bit is set "1" when communication completed without error, and reset at communication starting.
[2] Communication failed :
This bit is set "1" when communication fails, and reset at communication starting.
[3] Initialize :
Set "1" by user program to initialize TRNS 0 command. If this bit is on while communication, the communication
is forced to be stopped.
[4] Initialize completed :
This bit is set "1" when initializing completed without error. Initialize bit [3] is reset at this timing.
[5] Receive enabled :
Set "1" by user program if CPU needs to receive data after data sending. This bit is reset after communication
completed.
[6] Parity error flag :
This bit is set "1" when parity error detected.
[7] Framing error :
This bit is set "1" when framing error detected.
[8] Overrun error :
This bit is set "1" when overrun error detected.
TRNS 0 (d, s, t)
Start code
Start code End code
End code
Data length
Data length