Sierra S5832SG Video Game Controller User Manual


 
11
Installer Mode Options, (Block 0)
There are 10 Installer Mode Options which are available
from the Menu mode. These options allow the installer to test
the various aspects of the system's operation, program the
Custom Messages used by the Alphanumeric keypads, and
start keypad activated RPS.
To access the Block 0 Commands, press and hold the [1] key
for 2 seconds. Use the [Home] and [Bypass] keys to select
the desired language. When prompted, enter your [Installer
Code]. Then press the [Home] key to select Menu mode.
Upon entering the Menu mode, pressing either [0] or [By-
pass] will take you to the first of the Block 0 options.
Installer Walk-Test
The first option available from the Block 0 Commands is the
Walk-Test? option. To use this option, press [Home]. To pro-
ceed to the next option, press [Bypass].
After installation, the installer can perform a system Walk-
Test. Using this option, the installer can test the operation of
each zone in the system.
While in the Installer Walk-Test Mode, the zones faulted dur-
ing the current Walk-Test session will be annunciated at the
keypad and continuously displayed. This memory will be
purged when exiting Walk-Test Mode.
Event Memory
The second Block 0 Command available is Event Memory.
Press [Home] to access the Event Memory option or [By-
pass] to scroll to the next option.
After selecting Event Memory?, the display will ask if you
wish to Display Event Memory. To display the contents of
the Event Memory, press [Home]. If you wish to Erase Event
Memory, press [Bypass], then press [Home].
Event Memory stores all events which have occurred since
the panel was initially installed or the memory was last
cleared. The Sierra S5832SG control panel has an internal
Event Memory capable of storing up to 60 events with time
and date stamping. By adding the Relay/Event Memory Mod-
ule, the memory capability may be expanded to either 250
events (1 module) or 500 events (2 modules).
Events are viewed in chronological order (oldest to newest)
by pressing the [1] key. Events may be viewed in reverse
order (newest to oldest) by pressing the [4] key.
Table 7 shows the Event Codes displayed by the LED and
Icon keypads. The event codes are displayed using the zone
LEDs (LED keypad) or the 3-digit display (Icon keypad). The
Sierra Reference Manual contains additional information on
reading the codes with the LED keypad. The events are listed
in numerical order.
Event
Code Description
1 Zone is/was in alarm
2 Zone is/was tampered
3 Zone is/was in trouble
4 Zone alarm/tamper restored
5 Zone has been bypassed
6 Zone Unbypassed
7 Area X disarmed by User Y
8 Area X armed by User Y
9 User Walk-test started
10 User Walk-test completed
11 Alarm in Area X canceled by User Y
12 Comm Fail Receiver X
13 Comm Fail restore Receiver X
14 AC power fail
15 AC power restored
16 Low Battery (Control Panel)
17 Low Battery restored (Control Panel)
18 Master User changed User Code Y
19 Primary phone line cut
20 Primary phone line cut restored
21 Secondary phone line cut
22 Secondary phone line cut restored
23 Emergency/medical alarm (hard or soft zone)
24 Emergency/medical alarm restored (hard / soft)
25 Panic/police alarm (hard or soft zone)
26 Panic/police alarm restore (hard / soft)
27 Fire alarm (hard or soft zone)
28 Fire alarm restore (hard / soft)
29 Begin Installer Programming (local)
30 Installer Programming completed (local)
31 Supervisory failure Zone X (SpreadNet)
32 Supervisory failure restore Zone X (SpreadNet)
33 Low Battery Zone X (SpreadNet)
34 Low Battery restore Zone X (SpreadNet)
35 Watchdog reset (panel reset)
36 Bell failure (Siren loop open or short)
37 Bell failure restored
38 Exit fail, Zone X still faulted at end of Exit Delay
39 Duress code entered for Area X
40 Kidwatch open failure (Kidwatch time expired)
41 Begin RPS programming
42 RPS connection failure
43 RPS programming successful
44 Test Report (manual or automatic)
45 Trouble Zone X restored
46 User Y override of Auto Arming
47 Tamper Zone X restored
48 Ground Fault
49 Ground Fault restored
50 Brown Out
51 Brown Out restored
52 Peripheral communications trouble
53 Peripheral communications trouble restored
Table 7
Event Memory Codes
Event Memory Codes