Sega 999-1108 Video Game Console User Manual


 
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Cause all of the machines to exit from the test mode. After the test mode, the screens proceed to
and display the NETWORK CHECK.
When a network-checking is finished, the system displays am advertisement screen. This means
a successful completion of setting. If any seat number is duplicated, an error message appears
on the screen. Normally the NETWORK CHECK takes less than one minute. If the screen
does not proceed from the NETWORK CHECK screen, some sorts of errors such as incorrect
setting, or incorrect connection or malfunctioning of the communication cable can be
considered.
GAME ASSIGNMENTS
GAME MODE(SINGLE) NORMAL
GAME MODE(NETWORK) NORMAL
GAME DIFFICULTY NORMAL
DEFALT VIEW DRIVER
SPEED DISPLAY KM/H
> SEAT NUMBER X
EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
FIG. 17. 3 b
17 - 4 CAUTIONS TO BE HEEDED DURING COMMUNICATION PLAY
With a communication play, the ADVERTISE SOUND and GAME
DIFFICULTY items can be set only on the MASTER game machine. New
settings by the MASTER game machine become effective to all the
interconnected game machines.
If any setting is inadequate or if the communication cables are improperly
connected, the system keeps displaying the network-checking screen or an
error message. If this is the case, you cannot play the game.
During communication play, if communication is interrupted due to some
cause, the game is discontinued and the NETWORK CHECK screen is
displayed.
If one of the linked machines enters the test mode, all others display the
NETWORK CHECK screen.
Machine's operation when linked for communication play alters comparing to that of when
independently operated. Be careful of this point.
As described above, some setting items must be set only on the MASTER game machine. They
cannot be set on any SLAVE game machines or, if set, will not become effective.
When any game machine is in a test mode, a network-checking screen appears on the other
game machines interconnected for a communication play. While a guest is using any one of the
interconnected game machines, therefore, do not activate a test mode even on the unused game
machine.
STOP
IMPORTANT