83
17 - 3 SETTING FOR COMMUNICATION PLAY
Change the game setting for each seat in a manner so as to meet communication play. If the
setting is not correct, communication play cannot be played.
FIG. 17. 3 a
SYSTEM ASSIGNMENTS
CABINET TYPE 1PLAYER
ADVERTISE SOUND ON
MONITOR TYPE HORIZONTAL
DISPLAY MODE AUTOSCAN
SERVICE TYPE COMMON
> COMMUNICATION MODE MASTER
EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
Activate the game test mode. (8-3)
Select and open the GAME ASSIGNMENTS screen. Note that the screen looks different
between the MASTER and SLAVE game machines.
Perform the SEAT NUMBER setting in the GAME ASSIGNMENTS screen. Set the machines
sequentially to No.1, No.2, No.3, and so on as applicable starting from the extreme left facing
the monitor's front side. Set every seat number correctly without duplication.
During communication play, if the test mode is not finished within 3 minutes on
all the linked machines, the NETWORK CHECK cannot be performed, causing
NETWORK ERROR.
STOP
IMPORTANT
Turn the linked machines' power on.
Cause all of the machines to enter the test mode.
Select the SYSTEM ASSIGNMENTS.
Perform the COMMUNICATION MODE setting in the SYSTEM ASSIGNMENTS screen. Set
one of the machines to MASTER and all others to SLAVE. Set to RELAY for exclusive use of
LIVE Monitor.
SETTING FOR COMMUNICATION PLAY
1
2
3
4
5
6
7