Pelco KBR960 Video Game Keyboard User Manual


 
C1519M-E (6/06) 35
PATTERNS
A pattern is a user-defined, viewable camera path with a definite beginning and end. You must create a pattern before the time-out clock expires.
For example,‚ the timer is 60 seconds. If you are using a Spectra II
®
‚ the timer is 1.5, 3, or 6 minutes. (See the section on Pattern Length.) You will
not see the time-out clock on the monitor.
CREATING PATTERNS
1. Move the joystick to a desired starting point.
2. Select from Main Menu 2. Refer to Table C.
3. Select . The icon becomes highlighted and “PROGRAMMING PATTERN” appears on the monitor.
4. Move the joystick to a desired end point before time-out.
5. Select again to save the pattern. The icon returns to normal.
NOTE: Your pattern can be the same length as the time-out clock, or it can be less than the time-out clock.
Figure 39 shows a viewing area within which pattern definition can take place. The line segment shows one of many paths along which a pattern
definition can be created.
Figure 39. Pattern Definitions
DEF
JOYSTICK TO POINT A,
PRESS THE BUTTON
TO START PATTERN
DEFINITION
PRESSING THE BUTTON AT
POINT D OR AT ANY INTERMEDIATE
POINT ENDS PATTERN DEFINITION
CAMERA
MONITOR
VIEWABLE AREA
JOYSTICK
CONTROL
A
B
C
D
00930