CREDITS
Atari
Ken Allen
Sr. Producer
Sr. John Billington
Brand Manager
Bob Welch
Executive Producer
Paul Hellier
Director of Technology
Stacey Clement
Public Relations Manager
Steve Martin
Director of Creative Services
Liz Mackney
Director of Editorial & Documentation Services
Erik Gerson
Sr.VP Marketing
Morgan Tomaiolo
Senior Graphic Designer
Kurt Carlson
Documentation Specialist
Paul Collin
Copywriter
Ezequiel “Chuck” Nunez
Manager of Publishing Support
Ken Ford
Director of IT and Web Strategies
Jimmie Lee
Technical Support Supervisor
Mike O’Shea
Q.A.Testing Supervisor
Jason Gates
Lead Testers
Randy Alfonso
Assistant Lead Tester
Kyle Brown
Daniel Burns
Quang Nguyen
Glad Papellero
Jonathan Passamonte
Joe Taylor
Testers
Dave Strang
Manager,Engineering Services and
Compatibility Lab
Ken Edwards
Engineering Services Specialist
Dan Burkhead
Eugene Lai
Engineering Services Technicians
Chris McQuinn
Senior Compatibility Analyst
Cuong Vu
Compatibility Test Lead
graphed moves in any order you want by clicking in the timeline. In order to easily preview the
show while choreographing it, you can move the mouse backwards and forwards to “scrub”
through the show. Note: Dolphin and killer whale shows cannot be added to swimming pools.
Creating Tunnels
Now you can create tunnels for footpaths and track rides! The best way to learn how to do
this is to launch the Extras tutorial from the Tutorials Menu and follow the tutorial directions.
To create a tunnel, you must first raise a section of terrain so
that vertical surfaces are exposed.To do this, click the Terrain
Shaping button under the Terrain Tools, and then click Adjust
Terrain Tiles in the construction toolbox. Click the button for
Free-form Terrain Tile Shaping, and then point to an area of the terrain, hold down the mouse
button and drag the mouse up until the terrain is raised to the height you want.
Now, create a footpath leading toward the vertical surface of the
raised terrain.When the path encounters the vertical surface, a
tunnel will automatically be created and the terrain will become
translucent, allowing you to see through into the interior of the
raised terrain where your path is being created.
That's all there is to it! Placing path-extras on paths within tunnels is the same as before. In
addition, you can also create tunnels using any track ride, with one extra option;
you can select the color of the headlight by clicking on the Headlight button
found on the Vehicles page of the ride's control panel.
OTHER SURPRISES
As with RollerCoaster Tycoon 3, this expansion pack has many wonderful elements waiting to
be discovered.We recommend you play
Soaked! and uncover these yourself.