Atari 3 Video Games User Manual


 
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SHOPS
Clicking on this button reveals a list browser with a vast selection of shops and facilities you
may add to your park. Not all shops are available for all scenarios.You can increase the
variety of shop inventory or add new shops to the list browser after you’ve completed
some research.
SCENERY
Click to display all the scenery that can be placed in your amusement park. Scenery is
organized in the following categories. Many scenery items are also sorted by theme
(Generic, Spooky,Sci–fi,Adventure,Western).
Each of these buttons opens a toolbox that contains all of the selections in that category
that are available for decorating your park. Not all scenery items are available in all scenar-
ios, and some scenery items will be added to the toolboxes after you’ve researched them.
Trees and Plants
Fences
Walls and Roofs – See “Designing and Constructing Buildings” on page 95 for tips on
custom structures.
Path Extras – Lamps, benches, trash bins
Props, Statues
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Ride Events – Animated elements triggered by track rides.To use a Ride Event, click in the
toolbox on an element and place it next to the track of a coaster or other track ride.
Next, click the trigger-point button in that ride event’s control panel. Notice one of the track
pieces near the ride event is highlighted; this is where the ride must be before the ride
event will animate.To change which track piece triggers the ride event, click the trigger-point
button in that ride event’s control panel and move the pointer over the track where you
want the trigger to occur – when the track piece turns blue, click on the track.
Fireworks – All the fireworks launch points may be found here (see page 35).
PATHS
Click to display the kinds of paths that can be placed in your amusement park. Paths are
organized into walkways and queues and are further organized by path texture, ramps, stairs
and platforms.
After you select the path button, the path building construction panel, where you may either
draw or build footpaths. Path “drawing” works much like that of
RollerCoaster Tycoon
®
2.Path
“toolbox” mode uses a similar interface used for building track rides. Both methods of
placing pathways are fully described in the section,“Tycoon’s Guide to Creating Paths”
on page 89.
TERRAIN TOOLS
This section of tools gives you the ability to shape terrain, to prepare land for rides and scenery, to
change the texture of the ground cover and to place bodies of water. In many cases, the pointer
will change shape to match the function you are performing.
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