Omron srm1(-v2) Video Game Controller User Manual


 
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5-2SectionEntering the Program
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3. If one of the following three operations is performed in MONITOR or RUN
mode, a cycle time over warning will not be issued. When performing on-
line edit operation, take the I/O response time of the SRM1 into account. The
SRM1 will extend the cycle time for up to 850 ms and interrupts will be dis-
abled while the program or PC Setup is being overwritten.
Program changes with the online edit operation
Changes to the read-only DM area (DM 6144 through DM 6599)
Changes to the PC Setup (DM 6600 through DM 6655)
5-2 Entering the Program
5-2-1 Before Programming
Connect the cable from the Programming Console (CQM1-PRO01-E or C200H-
PRO27-E) to the SRM1s Peripheral Port.
5-2-2 Clearing Memory
This operation is used to clear all or part of the Program Memory and any data
areas that are not read-only, as well as the contents of the Programming Con-
soles memory. This operation is possible in PROGRAM mode only.
RUN MONITOR PROGRAM
No No OK
Before beginning to program for the first time or when installing a new program,
clear all areas.
All Clear The following procedure is used to clear memory completely.
1, 2, 3... 1. Bring up the initial display by pressing the CLR key repeatedly.
2. Press the SET, NOT, and then the RESET Key to begin the operation.
SET
NOT
RESET
00000MEMORY CLR?
HR CNT DM
3. Press the MONTR Key to clear memory completely.
MONTR
END HR CNT DM
00000MEMORY CLR
Caution Check to be sure that no equipment is affected when turning the SRM1s power
supply on or off, or when entering the password. Be careful not to cause any ac-
cidents when starting or stopping SRM1 operation.
Partial Clear It is possible to retain the data in specified areas or part of the Program Memory.
To retain the data in the HR, TC, or DM Areas, press the appropriate key after
pressing SET, NOT, and RESET. Any data area that still appears on the display
will be cleared when the MONTR Key is pressed.
Connecting the
Programming Console