Omron srm1(-v2) Video Game Controller User Manual


 
4-2SectionProgramming Console Operations
46
Writing a Word Address
11. Input the second operand.
*EM
LR
B
1
A
0
00202 MOV DATA B
LR 10
Press the WRITE Key to write the instruction to Program Memory. The next
program address will be displayed.
WRITE
00203READ
NOP (000)
Note When an instruction operand is input, the bit or word designation can
be omitted.
12. Input the next instruction.
FUN
F
5
A
0
00203
ADB (050)
Press the WRITE Key to write the instruction to Program Memory.
WRITE
00203 ADB DATA A
000
Writing an Unsigned Decimal Number
13. The first operand is input as an unsigned integer.
CONT
#
SHIFT
TR
NOT
00203 ADB DATA A
#00000
Input the value of the operand from 0 to 65535.
C
2
F
5 6
00203 ADB DATA A
#00256
Note If an erroneous input is made, press the CLR Key to restore the status
prior to the input. Then enter the correct input.
14. Restore the hexadecimal display.
SHIFT TR
00203 ADB DATA A
#0100
Note If an input is made outside of the permissible range, a buzzer will
sound and the hexadecimal display will not be displayed.
WRITE
00203 ADB DATA B
000
15. The second operand is input as a signed integer.
CONT
#
SHIFT TR
00203 ADB DATA B
#+00000
Input the value of the operand from 32,768 to 32,767. Use the SET Key to
input a positive number, and use the RESET Key to input a negative number.
RESET
B
1
A
0
00203 ADB DATA B
#Ć00010
Note If an erroneous input is made, press the CLR Key to restore the status
prior to the input. Then enter the correct input.