Sega INITIAL "D" TYPE TWIN. Video Game Console User Manual


 
90
www.seuservice.com
91
www.seuservice.com
20. COMMUNICATION PLAY
20-1 SETTING FOR COMMUNICATION PLAY
Change the game setting for each seat in a manner so as to meet communication play. If the
setting is not correct, communication play cannot be played.
Turn the linked machines' power on.
Cause all of the machines to enter the test mode. (10-3.)
Select the GAME ASSIGNMENTS.
Perform the SEAT NUMBER setting in the GAME ASSIGNMENTS screen. Set one of the
machines to "1" and the other to "2".
FIG. 20. 3
Cause all of the machines to exit from the test mode. After the test mode, the screens proceed to
and display the Network Check.
When network checking is nished, the system displays Advertise Screen.
This indicates successful completion of setting. If SEAT NUMBER setting is wrong, Network
Check Screen appears, but it does not change to Advertise Screen. Normally the Network
Check takes several 10 seconds. If the screen does not proceed from the Network Check screen,
some sorts of errors such as incorrect setting, incorrect connection or malfunctioning of the
communication cable can be considered.
GAME TEST MODE
GAME ASSIGNMENTS
GAME DIFFICULTY NORMAL
DEFALT VIEW DRIVER
SEAT NUMBER 1
CARD R/W ON
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
SETTING FOR COMMUNICATION PLAY
20-2 NETWORK PLAY PRECAUTIONS
The operation of a unit when connected to another for network play is different than that of a
stand-alone unit. Administration of network units should be handled carefully.
Entering Test Mode will cause any other machines set up for network play to display the
Network Check Screen. When customers are playing the game, do not enter Test Mode on any
network play-enabled machine.
In network play, difculty level and other settings are made from Seat
Number 1. Changing the settings at Seat Number 1 also changes the settings
for Seat Number 2. Settings for Seat Number 2 cannot be changed from Seat
Number 2 and so will not appear in the list of settings.
Should a network connection fail during network play, gameplay will be
suspended and the Network Check Screen will be displayed.
If one of the units attached for network play enters Test Mode, the other unit
will display the Network Check Screen.
Even when units are connected for network play, each seat, each game may
be given different cost settings. Incorrect cost settings may cause budget
balancing problems.