Omron master control units Video Game Controller User Manual


 
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4-2SectionProgramming Console Operations
36
The SRM1 will enter RUN mode automatically if a Peripheral Device such as a
Programming Console isnt connected when the SRM1 is turned on (when
DM 6600 is #0000).
Mode display
Initial display
<PROGRAM> BZ
CLR SHIFT CLR
00000
RUN
MONITOR
PROGRAM RUN
MONITOR
PROGRAMRUN
MONITOR
PROGRAM
<MONITOR> BZ <RUN> BZ
Operation Operation
PROGRAM Mode The SRM1 program isnt executed in PROGRAM mode. Use PROGRAM mode
to create and edit the program, clear memory, or check the program for errors.
MONITOR Mode The SRM1 program is executed in MONITOR mode and I/O is processed just as
it is in RUN mode. Use MONITOR mode when testing the system by monitoring
the SRM1s operating status, force-setting and resetting I/O bits, changing the
SV/PV of timers and counters, etc.
RUN Mode This is the SRM1s normal operating mode. The SRM1s operating status can be
monitored from a Peripheral Device, but bits cant be force-set/force-reset and
the SV/PV of timers and counters cant be changed.
Caution Be sure to check the system thoroughly before executing the SRM1 program to
prevent any accidents that might occur when the program is first started.
4-2 Programming Console Operations
4-2-1 Overview
The following table lists the programming and monitoring operations that can be
performed from a Programming Console. Refer to the rest of this section for de-
tails on operational procedures.
Name Function
Clearing memory Clears all or part of the Program Memory and any data areas that are not read-only, as well
as the contents of the Programming Consoles memory.
Reading/clearing error
messages
Displays and clears error messages and displays MESSAGE instruction messages.
Buzzer operation Turns on and off the buzzer that sounds when Programming Console keys are pressed.
Reading UM area
information
Reads the state of area setting and capacity in the user memory.
Setting an expansion
instruction
Reads and sets the function code assignment of an expansion instruction.
Setting a program
memory address
Sets the specified program memory address when reading, writing, inserting and deleting
programs.