Philips SGC2910 Video Game Controller User Manual


 
38
EN
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Question
The SGC2910’s analog sticks provide poor control when mouse movement is assigned to the analog sticks. The
mouse cursor moves too slow, too rapidly, or erratically.
Answer
Adjust the Velocity and Acceleration Sliders
Open the Prole Editor. Click the ‘Speed’ button the main menu to access the Mouse Speed Adjust sub-
menu. You try adjusting the Velocity and Acceleration sliders to improve the mouse movement of the analog
sticks. Once you make an adjustment try it out by turning the mouse movement mode on. Unfortunately, due
to differences in the design of the analog stick and mouse you may never be able to achieve prefect mouse
movement.
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Question
I want to use my SGC2910 in First Person Shooters games. I want my SGC2910 to perform similarly to my
Playstation2 controller. How can I congure the SGC2910 to do this?
Answer
Most First Person Shooter games (FPS) are designed to only support the mouse and keyboard. Most developers
consider the mouse and keyboard to provide the best control, so controller support is usually very basic or not
included.
Currently, our Prole Editor will not allow you to setup the SGC2910 so it emulates the Playstation2 control setup
in FPS game. Currently, only mouse movement can be assigned to the SGC2910 analog sticks. You can congure the
D-pad to the WASD keys and the right analog stick to mouse movement. This will allow you to use the SGC2910
d-pad to control character movement and the right analog stick to control the camera movement.
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Question
Can I assign a keyboard key to analog sticks of the SGC2910?
Answer
No you cannot.
You can only assign mouse movement to the analog sticks.
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Question
When I use the Prole Editor, my SGC2910 does not vibrate with my PC game.
Answer
Most keyboard and mouse only PC games do not support vibration feedback.
Unfortunately, most games that only support the mouse and keyboard due not support vibration feedback. If
you must use the Prole Editor with your PC game, it means the game most likely doesn’t support vibration
feedback. However, contact the game publisher for verication.
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FAQs