Microsoft Close Combat Video Games User Manual


 
62
Close Combat
Weapons Tips
You can use the tips in this section when issuing commands to your vehicle
teams. For information on the factors affecting vehicle effectiveness and perfor-
mance, the following table may prove useful.
Attribute Description
Rounds/clip The number of ammo rounds in a clip.
Firing time Time for the shot effect to occur (short for direct fire,
longer for indirect fire).
Chamber load Time to load a round into the chamber (very short for
automatic weapons, longer for bolt action).
Clip reload Time to load a new clip into the gun.
Burst rounds Number of rounds typically fired in one burst for that
weapon.
Weight Weight of the gun.
Clip weight Weight of each clip.
Heat rate Rate at which the weapon gains heat while firing.
Cool rate Rate at which the weapon loses heat while not firing.
Quality Likelihood of the weapon jamming or malfunctioning.
Chances are increased as heat builds up.
Bayoneted Whether or not the weapon has a bayonet.
Assault fire Whether or not the weapon can be used on the run.
Back blast Whether or not the weapon causes a back blast.
Blast size This is rated by ammo type and determines how big a
crater the shot makes. Ammo types are AP, HE, Special,
Smoke, or HEAT. Special refers to unique ammo types
such as APCR, APDS, Canister, and so on.
Blast radius This is rated by ammo and affects the range at which
soldiers can be affected by the blast.
Min range How far away the target must be in order to use the
weapon.
Accuracy The base chance to hit a target with the weapon moderated
by range and ammo type.
Affect What type of damage the shot does versus soldiers,
vehicles, or terrain; rated by ammo and range.
Blast What type of damage the blast from the shot does versus
soldiers, vehicles, or terrain; rated by ammo and range
from the point of the blast.