Microsoft Close Combat Video Games User Manual


 
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Close Combat
Health
Shows a soldier’s physical state. These states are described in the
following table.
Health Description
Healthy (green background) Soldier is physically able to obey all commands.
Hurt (yellow background) Soldier is slightly wounded; physically able to
obey orders at a reduced level of performance.
Incap. (orange background) Incapacitated; soldier is severely wounded and
unable to obey commands.
Dead (red background) Soldier is terminally disobedient.
Emotional State
Shows a soldier’s mental stability. The states are described in
the following table.
Emotional state Description
Berserk (red text on Soldier is irrational and disregards
black background) personal safety to attack the enemy.
Fanatic (orange text Soldier is slightly irrational and takes
on black background) chances to be a hero.
Heroic (yellow text on Soldier fights aggressively and is capable
black background) of heroic acts.
Stable (black text on Soldier’s default setting; in full control of
green background) emotions.
Panic (black text on Soldier is emotionally unstable and must
red background) be rallied to become effective.
Routed (black text on red Soldier is running away from the
background) battleground.
Fatigue Level
Shows a soldier’s level of fatigue. The states are described in the
following table.
Fatigue level Description
Rested (green background) Soldier is well rested.
Winded (yellow background) Soldier is temporarily out of breath but will
recover quickly.
Fatigued (red background) Soldier is so tired that his performance is affected.
Weapon Icon
Graphical display of the soldier’s weapon.
Weapon Name
Text describing the soldier’s weapon.
Ammo Type
Describes the type of ammunition used by infantrymen, crew
weapon team members, or vehicle crew members. There are five types of ammu-
nition, as shown in the following table.