Chapter 2 Setup and Game Play
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Fatigue Fatigue accumulates as a soldier runs or carries heavy equipment;
resting reduces fatigue.
Observation If a soldier is observed by the enemy, he is more likely to be shot
at. There are different levels of observation, ranging from hidden
(not seen on the game map) to concealed (shadows on the game
map) to observed (soldiers displayed on the game map).
Below the Vehicle or Infantry Team panel is a crew (vehicle) or soldier (infantry)
panel for each member of the selected team. These panels are composed of fields;
these fields are described in the following section.
Vehicle Team Panel
The Vehicle Team panel consists of the following fields:
Vehicle Icon
The same vehicle icon displayed in the Team monitor.
Vehicle Name
A more descriptive name than that displayed in the Team monitor.
The same color-coding is used in both the Team and Soldier monitors; green
indicates operational, and black indicates destroyed.
Current Order
Same as Current Order in the Team monitor. Displays the last
order you issued, or the last order the team has decided to carry out. Again, the
same color-coding is used: Green indicates the team is following the order you
issued, and red indicates the team is acting against your order, based on local
battlefield conditions.
Team Effectiveness & Firepower
The small graph indicates the vehicle’s weap-
ons rating in both antipersonnel (Anti Pers.) and antitank (Anti-Tank) firepower.
A vehicle’s firepower is based on the weapons it carries and the effectiveness of
the crew. Note that most weapons’ effectiveness drops as the range increases.
Firepower is listed according to range; range is indicated in tens of meters (20,
40, 80, 160, 320, and 640 meters). Colored bars indicate the vehicle’s firepower at
each range. A green bar means high firepower, while red means low firepower;
the other Close Combat colors indicate relative degrees of firepower. For ex-
ample, orange in the Antitank graph means you need a flank or rear shot to
destroy a heavily armored enemy tank. A gray dash or black line shows the
vehicle is not capable of delivering that type of fire. For example, if a vehicle has
gray lines in the Anti-Tank portion of the graph, it means the vehicle has no
antitank weapons.