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Close Combat
Game Play Mode
In Game Play mode, the toolbar looks like the figure at left.
Toolbar in Game Play mode
The Game Play mode toolbar buttons perform the following functions:
Zoom In (+)
magnifies an area on a game map to get a closer look at the
terrain. There are three zoom levels: the closest view (almost directly
overhead), the normal view (a “bird’s eye” view), and the farthest view
(that you might see from a plane). Each time you click this button, the
view zooms in one level.
Zoom Out (–)
reduces the size of the map so you can see the entire map
in the view area. There are three zoom levels: the closest view (almost
directly overhead), the normal view (a “bird’s eye” view), and the
farthest view (that you might see from a plane). Each time you click
this button, the view zooms out one level.
Clicking the
Move Out
button cancels all current orders and issues a
blanket order to all friendly troops to move forward to the next position
with adequate cover.
Clicking the
Defend
button cancels all current orders and issues a
blanket order to all friendly troops to defend when enemy units are
sighted. This order causes your teams not only to defend themselves,
but to take advantage of ambush opportunities as well.
Clicking the
Pull Back
button issues a blanket order to all friendly
troops to retreat or fall back. Forces receiving this order return to
previously occupied areas looking for adequate cover and protection.
Clicking the
End Battle
button ends the battle in progress, and displays
a Debriefing screen that summarizes the status of the battle to the point
at which you ended the game. Clicking End Battle forces your side to
lose, and gives the enemy at least a minor victory.
Force Morale
in Game Play mode displays the current cohesion for both
sides. The color and length of the bars in the Force Morale monitor
reflect the average physical and mental status of the teams on both
sides. The bars start out green and change color to reflect the status of
each side. As a bar changes to yellow or red, it becomes shorter. If the
bar representing your side turns red and your opponent’s stays yellow
or green, you lose. If both sides’ bars turn red or both stay yellow, the
victor is determined based on which side has taken the fewest casual-
ties and gained the most ground.