Excalibur electronic 404-2 Handheld Game System User Manual


 
a) move the King
b) block the path of the attacking
piece with another piece, or
c) capture the attacking piece.
6. The game is over when there is
no escape for the King from an
attacking piece. This is known as
"Checkmate.”
7. The game is over when the king
of the player whose turn it is to
move is not in check and the player
cannot make any legal moves. This
is known as “Stalemate” and is con-
sidered a drawn game.
Individual Moves
Turn on the HELP feature. All legal
moves for each selected piece will
be shown at one time. You will
quickly “learn by doing” the move-
ments of all pieces.
1. The Queen can move to any
square along the same row, col-
umn, or diagonals on which it
stands, but cannot pass over an
enemy piece.
2. The Rook can move to any
square along the same row or col-
umn on which it stands, but cannot
pass over an enemy piece. See
also Castling (below).
3. The Bishop can move to any
square along the diagonals on
which it stands, but cannot pass
over an enemy piece.
4. The Knight move is in the shape
of an “L,” moving two squares up or
down, and then one square over.
Or, move one square up or down
and then two over.
5. The Pawn can move one square
forward. On its first move it may
move two squares forward. When
capturing, it moves diagonally (for-
ward) one square. See also
en
passent (next page).
6. The King can move one square
in any direction, as long as it is not
attacked by an enemy piece. See
also Castling (below).
Special Moves
1. Castling is a move of both the
King and either Rook which counts
as a single move (of the King) and
is executed as diagrammed below:
Castling cannot occur if:
a) the King has already been moved.
b) the Rook has already been moved.
c) there is any piece between the
King and the Rook.
d) the King’s original square, or the
square which the King must cross,
or the one which it is to occupy, is
attacked by an enemy piece.
2. A Pawn may make an en
passent capture if it is a reply move
to a double pawn move, and it is a
Pawn which is side-by-side with
the Pawn which made the double
pawn move. The capture of a white
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