SkyLink AM-002/ML-001 Video Game Controller User Manual


 
12
HOME AUTOMATION
Part 2 Erase communication from Control Panel to Control Module
ZONE LED DESCRIPTION
Off Zone is not occupied by any control module
Flashes twice That means a remote has occupied that zone.
THIS IS NOT A CONTROL MODULE, THEREFORE, SHOULD NOT BE
ERASED.
Flashes once That zone is occupied by a control module. You may select this
zone to erase this control module.
Flashes once, That means this zone is occupied by a remote AND a control module.
then twice You may select this zone to erase the control module.
** Table F: Zone LED status for erasing control module.
1
2
Enter program-
ming mode
Enter master
password to
programming
mode
3 beeps for valid
password. 1 long
beep for invalid
password.
To erase the
memory of the
control module
Control module LED
will flash rapidly
indicating all the
memory is erased.
You may now
release the learn
button.
Remove the
control module
from the
electrical outlet
Press and hold
the learn button
on the control
module while
plugging in the
control module
to an electrical
outlet.
Once the memory of the control module is erased, all of its memory is cleared. If
you have other remotes / control panels controlling this control module, you need
to re-program those remotes / control panels.
Step Keys Function Description Note
41
Contact ID Phone number
You can program a telephone number for calling to the central monitoring station.
When the system is in panic, the control panel will call this phone number and
will send out a Contact ID message with event code 140, which represents
“General Alarm”.
Follow the instructions below to program the necessary info in order to call a
monitoring station:
- Phone number of central monitoring station (up to 29 digits)
- Account number given by the Central Monitoring Station
INSTALLATION
Press [PROG]
Press [MPIN]
Enter Program-
ming mode
Press [1]
Enter master
password to
programming mode
3 beeps for valid
password. 1 long
beep for invalid
password.
You will hear:
[Enter Phone
Memory]
Select phone
number
programming
Press [0]
You will hear:
[Phone Zero]
Enter phone
memory
During emergency,
the Contact ID phone
number has the highest
priority, it will be the
first number to call.
Enter [Phone
number] +
[Arm]
You will hear
[Phone Accepted]
indicating the phone
number has been
programmed
successfully.
Enter phone
number
Phone number
can be up to 29
digits.
Step Keys Function Description Note
4
3
2
1
Phone Number Programming (Calling to Central Monitoring Station)