Sega 4200-6367 Video Games User Manual


 
64
During communication play, if communication is interrupted due to a certain
cause, ERROR MESSAGE will be displayed, then NETWORK check mode appears on
the screen automatically.
Cause all of the seats to enter the Test Mode and change the NETWORK ASSIGNMENTS of each seat for communica-
tion play. For the Changing procedure, refer to the explanations of Section 7.
Press the TEST button to enter the test mode and choose “NETWORK ASSIGNMENTS”.
Bring the arrow to COMMUNICATION and select “NETWORK”.
Bring the arrow to PRIVILEGE MODE and press the Test Button to set one of the plural seats (basically the
leftmost seat) to “MASTER”. Set other seats to “SLAVE”
Bring the arrow mark to “CABINET ID NUMBER”, press the TEST BUTTON and set the seat number of the
machines sequentially to No. 1, No. 2, No. 3, No. 4 as applicable starting from the extreme left facing the
monitor’s front side. If the same number is for 2 or more cabinets, or if the sequential order is incorrect, the game
display, etc. will be confused (different from the actual status). Therefore, be careful of this point.
In the case of communication play, all the settings other than CABINET TYPE, B.G.M. VOLUME, and ENGINE
VOLUME from among the Game Assignments will be executed by the MASTER SEAT. All other seats (“SLAVE”) are
subject to the setting change made by the “MASTER” seat.
16 - 3 SETTING FOR COMMUNICATION PLAY
NETWORK ASSIGNMENTS
COMMUNICATION NETWORK
PRIVILEGE MODE MASTER
CABINET ID NUMBER 1
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
When COMMUNICATION
is set to STAND ALONE,
these are not displayed
1
2
3
4