Nintendo 1.13 Video Games User Manual


 
Imprisoning War in stories told in later centuries.
-= THE COMING OF THE WIZARD =-
Many centuries have passed since the Imprisoning War. The land of
Hyrule
healed its wounds and the people lived in peace for a long time.
Memories of the vicious Imprisoning War faded over the generations...
So it is no surprise that no one was prepared for the new disasters
that
have recently struck Hyrule. Pestilence and drought, uncontrollable
even
by magic, revaged the land. The king of Hyrule, after counsel with his
sages, ordered an investigation of the Imprisoned Dark World (as the
Golden land had come to be known) but the wise men's seal was
apparently
intact. he offered rewards for anyone who could find the source of
these
troubles. In answer to these summons a stranger named Agahnim came and
quelled the disasters with a previously unseen form of magic. As a
reward, the king gave him a new position as chief advisor and heir to
the Seven. Masses proclaimed him their hero. Peace had returned to
Hyrule... or had it?
Of late, rumors have traveled their whispering path with alarming
frequency. Rumors saying Agahnim now rules the country with his
magic...
Rumors of strange magical experiments in the castle tower at night...
The people of Hyrule were gripped by dread.
-= PROLOGUE =-
One night, a girl's voice awakens you from your sleep.
She telepathically pleads.
You jump out of bed not knowing whether the voice was part of a dream
or
reality. Upon leaving your bed, you find your uncle, who should be fast
asleep at this time, preparing to go out, girded for battle.
"I'll be back by moring," he says as he departs. "Don't leave the
house."
You watch him leave with the family sword in hand and shield on arm.
This night is like no other... Who is Zelda? Where had your uncle gone
and for what reason?
And so, on an ill-fated night, a new chapter in the legend of Hyrule's
hero begins- a new chapter in The Legend of Zelda!