Nintendo 1.13 Video Games User Manual


 
-- MISERY MIRE --
Go forward and use the hookshot to pull yourself over the pit. Then go
downstairs to B1. Defeat all the enemies in this room while avoiding
the
lazer beams from the eye of the statue. The door opens when all the
enemies are defeated...go inside.
Climb down the steps and make your way through the room. Climb the
steps
at the upper-right and enter the door at the upper-right (not the
locked
one). Watch out for the fireballs that come out of the lamps here. Push
the block to the side and enter the door that opens. Keep going forward
on this straight path until you get to a treasure chest. Open it to get
a small key. Now go back to the room with the block and two lamps.
Time time, enter the door at the right. Lift the pot at the upper-left
corner to get another small key. Now, with the help of the magic cape,
lift the pot over the spikes to reveal a switch. Then open the chest
that appears to get yet another small key. Go north through the locked
door.
Continue north through this room and follow the long path until you
reach a large room with spikes. Go to the upper-left part of the room
and hit the crystal orb (to turn it blue). Also lift the pot there and
get the small key. Exit the room the same way you came in (through the
east door). Continue backtracking until you reach the room with the
spiked floor and stalfos.
This time, go south through the locked door. Open the chest to get the
dungeon map. Now go left through another locked door. Climb down the
steps...then climb up the steps at the upper-left. Go along the path at
the side of the room, then onto the wire grating floor. Lift the pot to
reveal a switch, step on the switch, and open the chest for a small
key.
Now go through the locked door on the left wall.
Kill the jellyfish enemy to get another small key, then go straight
through another locked door. In the next room, the floor tiles will
come
to life and attack you, just like in some previous dungeons. You'll
also
need to avoid the fireballs. Light the four torches in this room with
the fire rod, then go through the door that opens.
Open the chest here to get the compass, then go TWO rooms south. You
can
defeat the enemies in the room if you want. The pot in the upper-right
corner has a big magic jar under it. Go up the stairs.
In this room, you need to move the blocks so that you can get to the
torches. Move the top and bottom blocks sideways, and move the center
block up or down. Then do the same thing in the room below. Now light
ALL four torches in the two rooms. You can just use the regular lamp to
light them. There will be a long rumbling sound. When the rumbling