Nintendo 1.13 Video Games User Manual


 
-- GOING TO THE SWAMP PALACE --
Return to the Dark World. Go to the Dark World's equivalent of the
"Swampy Marsh Place" (the swamp area south of the bomb shop). Go to the
structure at the south of this area, then use the magic mirror to go to
the Light World.
Enter the structure. Push the blocks aside and proceed to the next
room.
Pull the switch at the right to open the gates and release the water.
Now go back outside.
Enter the sparkling transporter, then enter the structure again.
Welcome
to the second dungeon of the Dark World: The Swamp Palace.
-- THE SWAMP PALACE --
If you did everything correctly, the canals should be filled up with
water. If they're dry, see the steps that I gave in the paragraphs
above.
Hop into the water, swim left a little, and climb up to dry land. Get
past the spike thingy and defeat the three enemies in the water to make
a chest appear. Open it for a small key. Use it to get past the locked
door.
Now downstairs, go to the little strip of dry land at the left. Bomb
the
cracked wall and go inside. Open the chest to get this dungeon's map!
Return to the previous room. While you avoid the fireballs from the
statue, lift the pots (skulls) until you find a small key under one of
them. Then go through the locked door at the bottom-left.
Make your way past these monsters and go down the stairs. Head straight
forward to the next room, then lift the skull-pot to find a small key.
Return to the previous room, go up the OTHER stairs, and through the
locked door. Bash the Digletts with the magic hammer, then push the
switch from the right side. This releases the water and fills up the
canal! Go to the south room, hop into the water, and climb up at the
left. Continue to the next room.
Climb down the stairs and go down to the south room. Go right and
follow
the path around. Be careful to avoid those orange monsters...you lose
TWO hearts for touching them. Ouch! Push the block right to make a
chest
appear, then open it for the compass. Return north to the large room.
Climb the stairs at the south-west corner and go through the door. Deja
vu? No, this is a completely different room. Climb downstairs and head
forward to the next room, then lift the skull-pot for a small key.