Nintendo 1.13 Video Games User Manual


 
of Hera...past the bridge...and keep going until you reach a large rock
with three pegs on top of it. Hammer the pegs in this order:
2
3 1
To make the transporter appear, then go into the Dark World. THIS is
Turtle Rock. There's a tile there with the symbol of Quake on it. Use
Quake while standing on that tile. In a fantastic rumble, the turtle
head transforms into a staircase! A staircase that leads you into the
7th and final dungeon, known as Turtle Rock...
-- TURTLE ROCK --
Check the triangle at the left to recieve an important message from
Shahasrahla. You will most likely need the magic potion in this
dungeon... you will be using a lot of magic. I suggest that you have at
least one bottle of the green or blue potion at all times.
Toss aside the pots and stand in front of the little brown block with
the question mark on it. Use the cane of Somaria on it to create a
platform for you to ride on. There will be more stuff like this
throughout the dungeon. Ride on the platform to the other side then go
on to the next room.
Use the cane again on the question mark to create another platform. Get
on it and press right to start moving in that direction. The platform
stops when it reaches the next question mark, so press up to continue,
then get off at the next stop. Go right into the next room.
There are in this room four torches, and you'll need to light all of
them with the firerod to open the door. Use the cane to create another
orange platform, then press down to start moving.
.------. The numbers at the left stand for the torches.
? 3 | 2
| .---|---. When you are between torch 4 and 1, use the
| | 4 | 1 | firerod to light up torch 1 at your right. Then
| '---' | when you're between 3 and 2, light up torch
| | 2 at your right. Then when you're above torch
3,
'----------.---. shoot the firerod down to light up 3 and 4.
| |
'---'
The door will stay open only while the torches are lit, so hurry to
that
door and go north to the next room.
Make your way through this room and avoid the spiky roller things by
hiding at the sides. Open the chests at the end to get the dungeon map
and a small key. Make your way back down to the previous room...then go
left to the room before that.