A reserve fleet of the ships stands ready in hyperspace. Each time an asteroid hits you, destroying your
ship, a reserve ship appears in the starting position in the center of the screen. This continues until all of
your ships are destroyed.
The high score of the game appears at the end of the game and is updated as higher scores are tallied
in later games. The high score remains on the screen until you turn off your ATARI ® Flashback II(TM)
Classic Game Console.
Difficulty Switches
The Asteroids Deluxe(TM) game has two difficulty levels, a and b. The b level is normal game play
for beginning players. The a level offers a bigger challenge with the addition of UFOs(Unidentified Flying
Objects) and satellites. UFOs are tough to hit, but each one is worth 1000 points.
Satellites are larger and easier to destroy. UFOs and satellites may be firing back at you, so be on the
lookout for their stray artillery. UFOs do not attack until you have reached over 15,000 points. When
satellites and UFOs sneak up to attack you, you'll hear their engines. The satellites have a low pitched
engine sound and the UFOs have a higher pitched sound.
Scoring
Points are determined by the size of the asteroid boulders. Obviously, the smaller boulders are harder
to hit and therefore worth more points. With each game or turn you have four spaceships. You can earn
extra spaceships by scoring high.
Points are scored as follows:
Small Asteroids 100 POINTS
Medium Asteroids 50 POINTS
Large Asteroids 20 POINTS
Small UFO’s
1000
POINTS
Large UFO’s 200 POINTS
Other Player’s
Ship
500 POINTS
Killer Satellites 50 POINTS
Shark Satellites 100 POINTS
Wedge Satellites 200 POINTS
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