This game features a Zorlon Cannon that bounces off the shield. (Watch out! It can destroy you on its
return flight.) There are two alternating Shield configurations, plus a Destroyer Missile and a Swirl
travelling at normal speeds.
GAME 5
This is the two-player version of Game 4.
ULTIMATE YARS:
Games 6 and 7
Ultimate Yars features a bouncing Zorlon Cannon, plus some unusual twists that distinguish it from
the other Yar games.
First, you must bounce the Yar against the left side of the screen to make the Zorlon Cannon appear.
Also, to make the cannon appear, you need five TRONS. TRONS are units of energy which you can collect
at the following rate:
1. Eat a cell from the shield: 1 TRON
2. Touch the Qotile: 2 TRONS
3. Catch a Zorlon Cannon shot after it bounces off the shield: 4 TRONS
If a Yar bounces of the left side with less than five TRONS, it will not get a shot, but it won't lose the
TRONS it has, either. (Each time a Yar is destroyed, it loses its TRONS). Each Yar has a capacity of 255
TRONS. If a Yar tries to take on more than that, it will short out and the Yar will lose all its TRONS. The
count of TRONS is not displayed on the screen. Yar scouts understand the count instinctively.
Game 6 is the one-player version of ULTIMATE YARS.
Game 7 is the two-player version.
Scoring
ACTIVITY POINTS BONUS
Cell, hit by Missile 69
Cell, devoured by Yar 69 100 points
Qotile, destroyed 1000
Swirl, destroyed in place 2000
Swirl, destroyed in mid-air 6000 additional life
HIGH SCORE GAME FEATURES:
POINTS ACTIVITY
70,000
Swirl triples in frequency and sometimes fires instantly. Shield
turns blue.
150,000
Swirl returns to normal frequency but will remain in mid-air to
hit you. Shield turns grey.
230,000
Swirl again triples in frequency and sometimes fires instantly.
Shield turns pink.
105