Nintendo UTLSBKA Handheld Game System User Manual


 
Support and Troubleshooting
109
Support and Troubleshooting
110
Glossary
Term Denition
SSID
(Service Set Identier)
Key
IP Address
Subnet Mask
Gateway IP
Primary DNS /
Secondary DNS
DHCP Server (Dynamic
Host Control Protocol)
MAC Address
NAT (Network
Address Translation)
MTU (Maximum
Transmission Unit)
WEP
WPA-PSK (TKIP)/
WPA2-PSK (TKIP)
WPA-PSK (AES)/
WPA2-PSK (AES)
Thisisthenameofnetworkthatyou’retryingtoconnectto.It’salsoknownas
ESS-ID or network name.
A key is a tool which allows for the encryption of data sent between the
Nintendo DSi XL and an access point. The access point and the system must be
settothesamevalue.It’salsoknownasacodekeyorpassword.
An IP address is a unique set of numbers that identies computers on a
network.
The value that indicates which number of the IP address represents the
network to which the IP address is attached.
The Gateway IP is the machine on a network that tells other computers on
the same network where to go to nd either other computers on the same
network, or how to get out of the network to access the Internet.
DNS, or Domain Name Service, is the method of translating the name of a
website to the IP address of the computer on which that website is contained.
Thisserver’sIPaddresswillbeenteredduringpre-connectionsetup.
The server that broadcasts gives you the IP address and other information
needed for network communications.
A unique identifying number placed on every piece of network hardware.
The Nintendo DSi XL has a MAC address.
The process of a router or other network machine within a LAN modifying IP
address settings to allow the Nintendo DSi XL system to connect to the Internet.
Depending on the network environment, the use of NAT may cause diculties
in connecting to the Internet.
This number represents the largest amount of data that can be sent at one time
over a network.
A method of encryption used to protect transmissions between the Nintendo
DSi XL system and an access point.
A method of encryption used to protect transmissions between the Nintendo DSi XL
system and an access point. The encryption used is more secure than WEP security.
A method of encryption used to protect transmissions between the Nintendo
DSi XL system and an access point. The encryption used is more secure than
WEP and TKIP security.
Wi-Fi Protected
Set Up
Proxy
Wi-Fi Connection ID
Wi-Fi Prole
Term Denition
An easy to use security setting for protecting communications with a wireless
LAN device.
A server that works relays a variety of access to the Internet.
The unique identication number assigned to a specic Nintendo DS when
using Nintendo Wi-Fi Connection. This number is assigned automatically
when you rst connect to Nintendo WFC, and it can change if connection
settings are overwritten.
Information you enter when setting up your connection settings and
Wi-Fi Connection ID.
About Wireless Security and Key Input
About Entering WEP Keys
About Entering WPA Keys
•Charactersenteredontheconnectioncongurationscreenappearasasterisks().
•Therearetwokey-entrymethods;ASCII,whichusesbothlettersand
numbers, and hexadecimal, which uses numbers 0 through 9, and letters a through f.
•TheNintendoDSiXLsystemonlyworkswithaccesspointsusingkey-basedencryption.Iftheaccess
point to which you are trying to connect uses a dierent encryption method, you will have to change
the access points encryption method.
•Forsettingdetails,seetheinstructionbookletoftheaccesspointyouwillbeusing.
•Youcanregisteruptofourkeysonastandardaccesspoint.ToconnectyourNintendoDSiXL,besureto
use the WEP key being used on the access point side.
•Thenumberofcharactersusedbykeysdiersdependingonthemethod
being used.
ASCII: 5, 13, or 16
Hexadecimal: 10, 26 or 32
•Thenumberofcharactersusedbykeysdiersdependingonthemethodbeingused.
ASCII: 8 to 63 characters
Hexadecimal: 64 characters