Sony SCPH-75001 Video Game Console User Manual


 
43
Networking
Networking
US
You can enjoy online games by connecting the PlayStation®2 console to a
network.
Notes
Games that require use of the internal hard disk drive (for PlayStation®2) are not
compatible with this console. Contact SCEA Consumer Services at 1-800-345-
7669 or visit http://www.us.playstation.com for details.
There is no need to purchase the network adaptor (for PlayStation®2) (sold
separately). This console has a built-in network connector to allow connection to a
broadband network.
To connect to a network and to create network settings, you will need the
following:
An account with a broadband Internet service provider
A commercially available network cable
The online start-up disc (supplied) or PlayStation
®2 format software
compatible with the network adaptor (for PlayStation
®2)
A memory card (8MB) (for PlayStation
®2) (sold separately) with at least
94 KB of free space
Login and network settings information provided by your Internet
service provider
Notes
Network cables can be of either straight-thru or crossover types. In most cases, a
straight-thru type cable can be used to connect a PlayStation®2 console to a
network. Depending on the network device being used, a crossover type cable may
be required. For details, refer to the instructions supplied with the network device.
Some titles may not require a memory card (8MB) (for PlayStation®2) to access
online content.
This model of the PlayStation®2 console supports broadband connection.
See "Connecting with a network cable" ( page 44) for basic setup
instructions.
Warning
Do not plug the AC power cord for the console into an electrical outlet until you
have made all other connections.
About DNAS
Sony Computer Entertainment Inc. (SCEI) uses DNAS (Dynamic
Network Authentication System), a proprietary authentication system, to
help protect copyright and security in connecting the PlayStation
®2
console to a network. DNAS retrieves information about a user's hardware
and software for authentication, copy protection, account blocking,
system, rules, or game management and other purposes. The information
collected does not identify the user personally. For full details, see the
online user agreement in individual games.
Networking
Networking
Items you will need
Connecting to a network