Saitek 3000 Video Games User Manual


 
Press ENTER to start play of the next trick.
Enter a card, as before, and continue to play
until all 13 tricks have been taken.
1.6 Checking Out the Results
After the last trick has been won, the result
will be shown. Note that the result displays
will be different, depending on the type of
Bridge you're playing.
a. Team of Four Results
To help you understand the results of these
games, take a look at the following
examples:
Result: W 3
r = / EW 120
Line 1 shows declarer playing , in
a contract of 3
r , bid and made (=).
Line 2 gives East/West 120 points.
Result: N 4
q -2 / NS 50
Line 1 shows declarer playing ,
in a contract of 4
q , bid but down 2
tricks (-2). Line 2 gives North/South 50
points.
At this point, you may press ESCAPE to
return to the Deal Menu, or press ENTER to
store the result and have the computer replay
the hand, playing all four positions.
If you press ENTER, Replaying will show
briefly, as the computer goes into Autoplay
Mode and plays the same hand again. On
completion of the last trick, you'll be
prompted to press ENTER. The results will
then be shown, as in the first game. This
time, though, Line 2 also displays the
International Match Points (e.g., N 3
e +2, and then IMP: 0).
Press ENTER once more to display the next
set of results, showing the total number of
deals and the cumulative IMP for both teams
(e.g., deals 2, and then IMP: 0/14).
Finally, press ENTER to return to the Deal
Menu.
b. Rubber Bridge Results
Press ENTER after the last trick has been
completed, and the result will show on Line
1, e.g., E 4
w = (declarer playing
in a contract of 4
w , bid and made). Line 2
shows the above and below the line scores,
as in AL:0 BL:80.
At this point, you may press ESCAPE to
return to the Deal Menu, or press ENTER
repeatedly to display and store a variety of
results, as in the examples below.
o The current scores above and below the
line before a rubber is made (for North/South,
then East/West):
Total NS: / AL:150 BL:0
Total EW: / AL:0 BL:80
o The cumulative score of previous rubbers:
Total point / NS:0 EW:0.
Press ENTER or ESCAPE to return to the
Deal Menu.
1.7 Playing the Next Hand
At any time during or after game play, you
may reset for a new hand by pressing
ESCAPE. The Deal Menu will come up,
signifying that the computer is ready for
another hand, using the currently set level
and options.
Caution: Be sure not to press ESCAPE
inadvertently, as your current game will be
cleared from the computer's memory!
2. MAIN MENU OPTIONS
For a general overview of the menu options
and many of the sub-options, be sure to take
a look at the Menu System Chart.The chart
will show you how the menu system works,
and it will help you become comfortable
navigating through the menu displays. Each
of the individual menu options is also
covered in this section, or elsewhere in the
manual.
The Main Menu is the starting point, giving
you access to the other menus and game
options. As described previously in Section
1.3, the Main Menu is displayed as
PGSIBLR. The flashing character always
indicates the current option choice, and the
key cycles through the remaining options,
as follows:
1.5 …and Learn to Play!
Just as in a game played by four human
players, the bids made will have decided who
is to lead. The player with the highest bid is
declarer, and declarer's partner is dummy.
The player to the right of dummy leads the
first card, and play then continues in a
clockwise direction. The object is to win
tricks, and you must follow suit whenever
possible. Tricks are won by the highest card
of the suit that's been led, but cards from the
trump suit (if any) will outrank cards from any
other suit.
If it's your opening lead, will flash;
otherwise, the computer will lead. For
subsequent tricks, the first player is the
winner of the previous trick.
Once the first card is led, watch the display
for the following:
The suits and values appear in the
middle of the display, as the cards are
being played.
Dummy's hand is normally displayed at
the top half of the display, and your hand
is shown at the bottom. If South is
dummy, however, your hand as North will
be displayed at the top.
The Dummy Indicator appears under
, , or .
A symbol on the left-hand side of the
display (
qrew) will be underlined to
indicate the trump suit, if any. The
computer will play East and West, and it
will also play North (if North is not
declarer or dummy). If North is declarer
or dummy, you'll play both North and
South.
Whenever it's your turn, you'll see
flash (or if you're playing North). You'll
also choose the cards for dummy. On your
turn, Line 1 of the display will show your
available suits (e.g.,
werq), the current
player (e.g., S for South), and the
vulnerability, if any. Note that, if only one suit
or value is valid for that play, it will be played
for you automatically. After you have selected
the suit using one of the methods described
below, the display will show your available
cards in that suit (e.g., AQ943). Play a card
by using the Direct Keys or the Cursor Keys,
just as you did during the bidding phase:
Direct Key Method: Press a Suit Key
(
qrew), then a Value Key (2 to A), in
that order. Then, press ENTER.
Cursor Key Method: Press
or to
move the flashing cursor along the
characters in Line 1 of the display, until
you reach your desired suit symbol.
Next, press
to copy that suit symbol
to Line 2 of the display. Line 1 now
changes to show your available cards for
that particular suit. Press
or to
move the flashing cursor until you reach
your desired card. Again, press
to
copy that value to Line 2, and then press
ENTER.
If all the other cards have not yet been
played when you enter your card, the
computer will continue to play. Once the trick
has been won, Line 2 will show the contract,
along with the number of tricks won so far by
North/South and East/West (e.g., 2™
r NS
4 EW 2).
SOUTHEASTNORTHWEST
SOUTH
SOUTH
NORTH
BIDDING/PLAY INFORMATION
YOU NEED TO KNOW!
If you change your mind after entering
a suit or value (but before pressing
ENTER), press the
key to cancel
and start over.
When only a single suit or value is
valid, it is automatically selected and
moved down to Line 2.
When only one card is left to play in
the final round, the computer will
automatically play that card for you.
Attempting to enter an invalid suit or
value will result in an error beep.
If all parties pass, All pass will be
displayed, along with a 0 result. If
this happens, return to the Deal Menu
for a new hand by pressing ESCAPE.
Press ESCAPE during bidding or play
to terminate your current hand and
return to the Deal Menu.
WEST
NORTH
EAST
Pro Bridge manual final.qxd 1/11/2007 2:46 PM Page 10