Capcom 13388330478 Video Games User Manual


 
06 07
game screen game rules
Dropped item
Action Button
Vitality Gauge
Chris Jake
Tablets Remaining
Ammo for Equipped
Weapon / Remaining
Rounds
Number of
Weapon Reloads
Weapon Function Switch
Physical Combat Gauge
Dying Gauge
Player
Direction &
distance to target
Partner
COMS Device
When the player’s Vitality
Gauge reaches zero, they enter
the Dying state, and the Dying
Gauge is displayed. In this state
many actions are restricted,
and it will be game over if more
damage is incurred. The Dying
Gauge is replenished after a
set time, and when it becomes
full, the player can return to the
game again.
It’s game over when any of the following occurs:
• The player or their partner suffers more damage when in the
Dying state.
• Failed to accomplish your objectives, or failed certain QTE’s.
After a game over, you can restart the game from the previous
checkpoint by selecting “Continue.”
Displays the player’s
vitality; decreases when
damage is incurred.
When less
than one
block of
damage has
been incurred, the
damage will regenerate
over time.
Performing physical attacks or
quick shots will use up some of
the gauge . The gauge
will regenerate over time.
Displayed when you have
equipped a weapon that has
multiple functionality. Press the
Y button while in ready state.
The design of the COMS device will
vary depending on the character.
You can only use the weapon you had equipped when
you enter the Dying state. You will not be able to reload,
change weapons, or use any items.
dying
game over / continue
Tip
Tip
P.15
P.17