Sega 999-1117 Video Game Controller User Manual


 
16
Basic Operations
Attack Button
This button enables you to punch and kick an opponent. Press the button repeatedly to attack
without a break.
Grapple Button
This button enables you to grapple an opponent and then make him staggered or groggy,
throw him or swing him onto the ropes. The button also enables you to throw down or squeeze
a downed opponent. Furthermore, the button enables you to pick up a weapon on the stage
other than the ring.
Support Button
This button enables you to run into the directions set by the lever; and then you may use the
attack and/or grapple buttons to battle. If you are nearby the corner, you may set the lever into
the direction of the post, press the button to mount to the corner, and use the attack and/or
grapple button to battle. Also, you may hold down the button to guard yourself against an
opponent’s offences. In addition, you may press the button in a timely manner against an
opponent’s offence thereby to counterattack. Finally the button enables you to pinfall a downed
opponent.
Button Operations after Grappling
Pressing the Attack Button after Grappling
This action enables you to make an opponent groggy (defenseless). This action, if taken
while setting the lever into any desired direction, enables you to make an opponent staggered
(also, defenseless) into the set direction. Press the attack button again to punch or kick the
groggy or staggered opponent while the grapple button to throw. In these cases, the opponent
cannot counterattack.
Pressing the Grapple Button after Grappling
This action, if taken while setting the lever into any of the neutral/upper/lower/left/right
directions, enables you to throw a grappled opponent even if grappled in the rear.
Pressing the Support Button after Grappling
This action enables you to swing or hammer-throw an opponent onto the ropes. After swinging,
press the attack or grapple button to battle. Alternately set the lever into any desired directions
to swing the opponent into the set direction. Set it into a slant direction to swing the opponent
to the corner in the set direction and thus make the opponent corner-down. Grapple, and then
punch, kick, or throw the corner-downed opponent.
NOTE: When grappled you can counterattack by pressing the button same as the one
opponent is pressing.