Nintendo 61313A Video Games User Manual


 
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Memo (see p. 21)
Write notes and review
information in your notebook.
Items (see p. 23)
Show items in your
possession to other
characters. Select an item,
then choose Show to use
this feature.
Talking
Hotel Dusk is populated by deadbeats, liars, and thieves—but you’ll have
to talk to them if you want to uncover their secrets and progress through
the game.
Conversation Screen
Tap on the movement screen to
advance to the conversation screen,
where you can speak to people. Tap
to scroll through messages as they
appear. When conversation choices
appear, tap a selection once to choose
it, then tap it again to confirm
your choice.
Following Up
When you see , you can follow up on what the
person you’re speaking with just said by tapping .
If you’re playing left-handed, this will appear on the
left screen where Kyle is displayed. Following up on the right things is like
opening a door into the heart of the story, so use this ability wisely.
GAME OVER
Depending on the paths conversations take, and how you handle certain
puzzles, Kyle may get tossed out of the hotel or retreat to his room. If
either one happens, it’s game over for you. If you want to pick up from
where you left off, choose Retry. If you want to return to the title screen,
choose Back to Title.
Question Panels
When Kyle hears something that sparks his curiosity,
he’ll store a question about it in his mind. These questions are divided into
three different categories, and he can ask them whenever there is a break
in the conversation. The three question types are shown below.
Questions that can be satisfied by talking with one person. If you miss the chance to ask
one of these questions, you may remember it later. In this case, the icon will be grey.
Questions that require talking to more than one person, or questions that you don’t know
whom to ask.
Questions necessary to solve a specific problem.
Question Panel
Tap once to select,
and twice to confirm.
Back
Return to the
movement screen.
Review
Take another look at
conversations where you
used a conversation panel.