XII
XIII
Map Room
The Map Room, located just beyond the front vestibule and
at the heart of the Guild’s main floor, contains a large three-
dimensional map of Albion. It is in the Map Room that you accept
Quest Cards the people of Albion deliver to the Guild. Also, if you
need to find the Guildmaster at any time during your training
at the Guild, he is likely to be found in the Map Room unless he’s
informed you of the contrary.
Library
The Guild Library contains a wealth of information regarding
the Guild itself, the region, and all of Albion. You will find details
about the Old Kingdom, as well as the creatures of Albion. Use
the Library to expand and refresh your knowledge of magical
spells, potions, medicines, and other powers that a Hero must
have to succeed at increasingly demanding Quests. Some Guild
texts have been removed and not returned. If you find them, do
please let us know.
Guild Shop
The Guild Shop, also in the main building, provides an opportunity
to purchase a variety of weapons, both melee and ranged, in
addition to a few clothing items. Of course, you will have to earn
yourself a little more gold than what the typical apprentice has
on hand in order to purchase them.
Training Facilities
Created specifically for developing young Heroes such as
yourself, the training facilities feature a melee arena where
you can work on hand-to-hand combat and weaponry skills.
Furthermore, we have an archery range with both moving and
stationary target dummies—a good place to hone and refine
one’s accuracy with the bow.
In addition to melee and archery training, there is a Will practise
area on the small island between the two bridges. A relatively
recent addition, the Will practise area comes complete with
state-of-the-art magic-response dummies for practising your
lightning-strike ability until your Mana wears out. Try to stay
clear of the area when apprentices are training—we’ve had too
many unwanted haircuts recently.
The Chamber of Fate
The Chamber of Fate is located through the Guild Library, beyond
the Guild Caves walkway. This is where Hero graduation takes
place, and it is also where you can return at any time to see your
heroic story depicted in fresco, as it unfolds.
Outbuildings and Grounds
Our outbuildings and grounds are unrivalled. Not only is the
scope of the Guild acreage quite extensive—we have our own
woods and a chalk stream flowing through the midst of the
property—but the woods, orchard, and stream all provide wild
game and fish our dining hall staff parlay into nutritious meals
for the apprentices, staff, and servants. Furthermore, apples
from the orchard are yours for the taking. These help replenish
you whenever your energy is low. We don’t tighten our belt when
it comes to developing strong Heroes.