Microsoft X09-519450503 Video Games User Manual


 
FLIGHT SIMULATOR 2004
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A CENTURY OF FLIGHT
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Each Century of Flight story includes links to
re-created historical  ights. After reading about
each aircraft, its famous  ights, and its notable
pilots, you can  y into history—piloting the
de Havilland DH–88 Comet in the MacRobertson
Air Race, or  ying an early airline route through
the Rocky Mountains in a Douglas DC–3.
To read about—and  y—the nine historical
aircraft in Flight Simulator, click Century of Flight
on the left side of the main screen.
Getting Started
Early pilot training included little more than mastering a few simple rules and
then giving it a try. The rest was left to instinct, good sense, and knowing
the lay of the land. But pilots quickly discovered that there was a lot more to
learn about  ying.
There’s a lot to know about Flight Simulator,
too, and that’s part of its fun and challenge. In
Flight Simulator, you can learn what it takes to
 y some of the world’s  nest aircraft.
Getting
Started—with John and Martha King of King
Schools—gives you an introduction to key
features and a gateway to your  rst  ight.
To begin exploring Flight Simulator, click Getting
Started on the left side of the main screen.
Flying Lessons
Flight Simulator offers two ways for you to
learn to  y: Climb into the cockpit and  y
by the seat of your pants—as many of the
 rst pilots did—or learn using the same
techniques that modern pilots employ,
progressing through the ranks of Student,
Private, Instrument, Commercial, and Airline
Transport courses by taking
Flying Lessons
with instructor Rod Machado. Flying
Lessons combines in-depth ground school
tutorials with integrated  ying lessons, starting in the Cessna Skyhawk SP
Model 172 and moving up to the Beechcraft Baron 58 and Boeing 737–400.
You’ll even earn a certi cate upon successful completion of each category.
To learn to  y, or to earn a new Flight Simulator pilot rating, click
Flying
Lessons on the left side of the main screen.
The Learning Center
As you explore Flight Simulator—taking lessons,  ying around, trying new
aircraft—be sure to spend some time in the Learning Center, your source for
answers and information about Flight Simulator. The Learning Center offers
more than 120 articles covering the full range of Flight Simulator topics,
such as basic  ight instruments, using the mouse in the cockpit, and setting
weather themes. You’ll also learn about new features, such as dynamic
weather and changes to Air Traf c Control, as well as advanced  ying topics
such as Flying Taildraggers, Flying Twin-Engine Aircraft, and Flying Jets.
Amelia Earhart’s Vega in
Flight Simulator
Flying Lessons
Getting Started