Belkin n52te Video Game Controller User Manual


 
10
n52te
Table of Contents SECTIONS 1 2 3 4 5 6 7 8
USING THE n52te
Keymaps
The n52te Editor allows you to program three Keymaps: Blue, Red,
and Green. A Keymap allows you to add another layer of programming
to each button. In order to switch between Keymaps during play, you
must either dedicate a button for switching to the desired Keymap, or
dedicate one to cycle through all three Keymaps. Because the second
option of cycling through Keymaps requires only one button, two extra
buttons are free for further customization.
Note: Buttons that are selected for one of these Keymap switching
options will be dedicated to this function across all three Keymaps in the
current profile.
• ToprogramaKeymap-switchingfunctiontoabutton,
left-click on the desired button and select Blue, Red, or
Green, or “Cycle Keymaps”. For Blue, Red, and Green,
you can select either “Momentary” or “Toggle”.
• Ifyouselect“Momentary”,then52tewillonlyloadthedesired
Keymap while you hold that button down. If you select
“Toggle”, the button acts like a switch and n52te will remain
in the desired Keymap until another Keymap is selected.
• YoucanviewandeditdifferentKeymapsbyclicking
on Blue, Red, or Green labels above the device-view
graphic located at the main n52te Editor screen.
• Pleasemakesuretosaveyourwork.
Profile Management
Using the n52te with multiple applications has never been easier. You
can manage profiles by using the following buttons on the main Editor
Window.
New – Creates a new profile with default name “Untitled Profile 0x”.
Thereafter, you can specify a name for the profile.
Save – Saves all changes to the current profile.
Save As – Saves all changes to the current profile under a user-defined
filename.
Import – Allows you to import a shared or downloaded profile into the
n52te Editor and default profile folder.
Apply Changes – Activates recent changes made with the n52te Editor.
This is different than saving in that the changes are made usable,
but your profile is not overwritten. This is useful for testing out new
programmable functions or macros without permanently changing
existing profiles.
Reset Keymap – Resets all key assignments in the current Keymap
to their default settings. Note that they are not active until saving or
pressing the “Apply Changes” button.