Radica Games 76042 Handheld Game System User Manual


 
E
MODEL 76042
For 1 Player / Ages 8 and up
INSTRUCTION MANUAL
P/N 823A0400 Rev.A
T
ake the Sudoku challenge!
S
udoku is a mind bending puzzler that tests your number
skills. Time is ticking! So, carefully place numbers 1-9
i
nto the puzzle and avoid duplication across rows and
columns. How quickly can you fill the grid?
BUTTONS AND FEATURES
ON / SELECT / PAUSE / NEW GAME – Press this
button to turn the game ON. After toggling and
choosing a skill level, press SELECT to confirm your
choice. During game play
, press the PAUSE button to
stop the TIMER. Press the PAUSE button again to re-
start the game and TIMER. For a NEW GAME, press
and hold this button for two seconds. Once a new
game has started, you can press the button again to
skip past the opening sequence.
Note: Once you have pushed the PAUSE button and
time has stopped, the screen will clear and you will
not be able to continue working on the puzzle without
the timer running.
CURSOR – This icon indicates the active cell you’re
playing. When you begin a new game, the CURSOR
will start in the center of the puzzle.
SKILL LEVEL – Sudoku has four SKILL LEVELS that
are displayed at the top of the screen. When you
begin a NEW GAME, you will be prompted to select a
SKILL LEVEL. Press the left or right FOUR WAY
button to select a SKILL LEVEL. One star is the
easiest puzzle and the most difficult is indicated by
four stars. Once you have selected the level, press
SELECT to confirm your choice.
FOUR WAY – When starting a new game, choose the
SKILL LEVEL by pressing the left or right buttons.
During play, press any one of the four directional
buttons to toggle the CURSOR (Up, Down, Left or
Right) to the cell you intend to play.
KEY PAD (1-9) – Once you have selected a cell to
play, enter a number by pressing one of the nine
numeric buttons (1-9.) You can also erase and
change a previously selected number by moving the
CURSOR to a cell and pressing a different number. If
only number erasure is required, press the same
number as the previously selected one to erase it.
U
NDO –
R
everse or UNDO a previous number
p
lacement or erasure by pressing the UNDO button.
BEST TIME AND AVERAGE TIME – Press and hold
this button for two seconds. The game will PAUSE
a
nd the puzzle will be removed from the screen. The
B
EST TIME and the AVERAGE TIME will be displayed
a
lternatingly in the upper right corner for the SKILL
L
EVEL you’re currently playing. Each of the four SKILL
L
EVELS has a BEST TIME and an AVERAGE TIME.
T
o restart the game, press the PAUSE button once.
D
OODLE PEN –
A
dry erase DOODLE PEN snaps
i
nto the back of the unit. This pen can be used to
h
elp solve a puzzle. Similar to a paper Sudoku
puzzle, you can write potential numbers on the glass
before entering a number into a cell.
N
ote:
T
o prolong the use of the dry erase DOODLE
P
EN, please keep the cap on the pen when it is not
being used.
W
ELL –
D
isplayed at the top of the screen, the WELL
i
ndicates which of the numbers 1-9 has been fully
used 9 times within the puzzle.
T
IMER –
T
he electronic TIMER begins when you start
a
puzzle. When you have entered the last number
into a puzzle, you must press CHECK PUZZLE to
pause the TIMER. CHECK PUZZLE will automatically
determine if the puzzle is completely correct. If
correct and you have achieved a BEST TIME for the
l
evel you are playing, this TIME will be recorded. If
t
he puzzle has errors, the incorrect numbers will be
r
emoved and play will be continued.
Note: While playing, additional penalty time will be
a
dded to your total time if you use the HINT or
P
UZZLE CHECKER.
HINT – During play, press this button to get the
c
orrect number in the active cell. After receiving a
H
INT, you will receive a 30 second penalty for needing
a
HINT. During the same game, each additional
p
enalty increases by 2X.
Example:
H
INT 1 – 30 sec.
HINT 2 – 1 min.
HINT 3 – 2 min.
HINT 4 – 4 min.
HINT 5 – 8 min.
HINT 6 – 16 min.
HINT 7 – 32 min.
HINT 8 and onwards – 60 min.
PUZZLE CHECKER – Press this button to check if
the numbers you entered are correct. Once the
CHECKER is finished, the incorrect numbers will be
removed from the puzzle and you will receive a 30
second penalty for using the PUZZLE CHECKER.
During the same game, each additional penalty
increases by 2X.
Example:
HINT 1 – 30 sec.
HINT 2 – 1 min.
HINT 3 – 2 min.
HINT 4 – 4 min.
HINT 5 – 8 min.
HINT 6 – 16 min.
HINT 7 – 32 min.
HINT 8 and onwards – 60 min.
SOUND – Press this button to turn the SOUND ON or
OFF
.
RESET – When a blunt point is inserted, this button
RESETS the game to its original settings.
SLEEP MODE – The unit will go to sleep after 5 minutes
if no buttons are pressed during game play. The unit will
also tur
n of
f after 2 minutes if the unit is P
AUSED or
while selecting a SKILL LEVEL.
HOW TO PLAY
Befor
e you begin:
A Sudoku puzzle contains nine boxes. Each box has
nine cells for a total of eighty one cells thr
oughout the
puzzle. The objective of the game is to fill in each box
with the numbers 1 – 9 without duplication. Also, you
RESET
TIMER
SOUND
ON /
SELECT/
PAUSE /
NEW
GAME
FOUR
WAY
PUZZLE
CHECKER
KEY PAD
U
NDO
HINT
T
M