Poison Character is poisoned
and gradually loses HP
in battle or when walking.
Zombie Character is turned undead
and sometimes attacks allies.
Float Character floats in midair
and cannot be hit by attacks
from the ground.
STATUS EFFECTSSTATUS EFFECTSSTATUS EFFECTS
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Certain enemy attacks and magic spells can inflict characters with status effects.
The following effects disappear automatically at the end of battle. They can also be cured during battle with
items or magic. Sleep and confusion are canceled if the character is physically attacked.
In-Battle Effects
The following status effects do not go away at the end of battle and must be removed with items or magic or
by staying at an inn.
Note: Icons indicating these status effects are shown next to the names of affected characters in the main menu (see p. 21).
Lasting Effects
Sleep Character falls asleep and
cannot act.
Confusion Character becomes confused
and attacks allies.
Silence Character becomes unable
to cast magic.
Doom Character is KO'd when
the countdown reaches zero.
Berserk Character performs physical
attacks on every turn.
Reflect Magic bounces back at
the caster.
Protect Defense is increased.
Shell Magic defense is increased.
Haste Speed is increased.
Slow Speed is decreased.
KO Character has 0 HP and
cannot act.
Petrification Character is turned to stone
and cannot act.
Invisibility Character becomes invisible
and cannot be hit by
physical attacks. The effect
is cancelled if the character
is hit by magic.
Sap Character's HP
gradually dwindles.
Stop Character becomes unable
to act.