CarAlarms.com 404D Handheld Game System User Manual


 
9
Adding or Changing a Piece
First press the SETUP key. Notice the
pieces above the word SETUP on the dis-
play. Press the piece above the word
SETUP you want to place on the board.
Then press the square until the piece
appears as the correct color on the chess-
board. Press CLEAR to continue the
game.
Setting Up Special Positions
This is another terrific feature that allows
you to solve problems that you see in
magazines or newspapers, or that you
make up yourself. It also allows you to
enter game positions you want to play, or
that you want Touch Chess to look at,
perhaps using the Infinite Search level.
Normally, it is easier to start from an
empty board to set up such problems. So
first, press the OPTION key repeatedly
until
CLRBR
(clear board) is displayed.
Now press the SETUP key. You’ll see
that the display chessboard will have no
pieces.
On the chessboard, press the square the
White king is on. Next press the square
the Black king is on once to place a White
king there, and then again to change the
White king to a Black king.
Next, pick out another piece in the prob-
lem or position you want to set up, and
press the appropriate piece symbol above
the word SETUP. Then press the square
on the chessboard where this piece
should stand. Press the square repeatedly
until the piece appears in the right color
on your display.
Follow this procedure until all the pieces
in the problem or position are completely
set up.
Make sure that Touch Chess knows
Computers can sometimes
"lockup" due to static discharge
or other electrical disturbances.
If this should happen, use a slim,
pointed object to press the
button marked “RESET.”
which color is to move. You may change
the color of the side to move by pressing
the symbol above the word SETUP.
Finally, press CLEAR to play or to have
Touch chess analyze the position.
General Rules of Chess
1. The two players must alternate in mak-
ing one move at a time. The player with
the white pieces moves first to start the
game.
2. With the exception of castling (see
below), a move is the transfer of a piece
from one square to another square which
is vacant or occupied by an enemy piece.
3. No piece, except the Knight may cross
a square occupied by another piece.
4. A piece moved to a square occupied by
an enemy piece captures it as part of the