Elation Professional ART SSC Video Games User Manual


 
Programming a Cue
b+/2*"1-)?(1"*51"'FDJ"=,71")-7"21(1A*"*51"712+/17"L@1"?>"@2+-4"*51"YMo")-7"YM&"?@**,-28"h,@"211"*51"
-@=?1/",0"*51"A@//1-*"L@1"+-"*51"?,**,="(10*&5)-7"A,/-1/",0"*51"2A/11-8
\21"*51"A,==)-7"(+-1"+-*1/0)A1"PLUDQ"*,"A5)-41"*51"6)(@1",0"*51"A5)--1(8"J51"LUD"+2"<-,;-"0/,="*51)*/1"
(+45*+-4"A,-2,(12")-7":/,6+712")"0)2*";)>",0"21**+-4"6)(@12"0,/",-1",/"=@(*+:(1"A5)--1(28
'V)=:(12",0"*51"LUDN2"@2)41")/1X
Command Function
1 @ 50 <ENTER> Sets channel 1 at 50% (or at DMX value 50 when DEC unit is
selected)
1 + 2 @ <FULL> Sets channel 1 and 2 at maximum value
1 <THRU> 3 @ 0 Sets channels 1 till 3 at minimum value
1 <THRU> 3 + 5 @ 0 Sets channels 1, 2,3, and 5 at minimum value
<ALL> @ 100 <ENTER> Sets channels 1 till 1024 at 100% (or at DMX value 100 when
DEC unit is selected)
1 @ + 10 <ENTER> Increases channel 1 value with 10
<ALL> @ – 20 <ENTER> Decreases all channels' value by 20
Capture a Cue
3(*1/-)*+61(>"*,":/,4/)==+-4")"L@1"*5/,@45"*51"LUD"+*"+2")(2,":,22+?(1"*,"/1A,/7")"L@1"0/,="*51"FRS"
+-:@*":,/*",/"+-A,=+-4"3/*&91*"@-+61/2128
J,"A):*@/1"0/,="FRSB"2+=:(>"A,--1A*">,@/"1V*1/-)("FRS&T%#"2,@/A1")-7"21*"+*"*,",@*:@*"*51"712+/17"
L@1B"*51-":/122"*51"FRS"L):*@/1"?@**,-8"M-(>"*51"E/2*"T%#"A5)--1(2";+(("?1"/1A,/717B"A5)--1(2"T%_"*+(("
%$#Z")/1"(10*"@-A5)-4178
b,/"A):*@/+-4"0/,="3/*&91*":(1)21"=)<1"2@/1"*5)*"*51"@-+61/21"21**+-42"0,/"+-A,=+-4"3/*&91*"=)*A5""*51"
@-+61/212")*">,@/"3/*&91*"2,@/A18"./122"*51"3/*&91*"L):*@/1"?@**,-")-7")(("%B$#Z"A5)--1(2")/1"/1A,/717"
+-"*51"L@18
Timing
h,@"A)-"2:1A+0>"*51"A/,22&0)71"*+=1"?1*;11-"*;,"L@12"?>"21**+-4"*51"L@1N2"0)71"*+=1"P1V:/12217"+-"
21A,-72Q8"3(2,">,@"A)-"71*1/=+-1"0,/"5,;"(,-4"*51"L@1"25,@(7"?1")A*+61"?10,/1")76)-A+-4"*,"*51"-1V*"
L@1"?>"21**+-4"*51"5,(7"*+=18"D0"*51"5,(7"*+=1"+2"21*"*,"$B"*51"L@1"+2"21*"*,"c)(*")-7";+(("-,*")@*,=)*+A)((>"
4,"*,"*51"-1V*"L@18
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