Capcom Capcom Classics Collection Remixed Video Games User Manual


 
Accepting A Join Game Request For A
Cooperative Game
When selecting a game from the Join Game list, the player who
is hosting a game session will receive a message on their screen
allowing them to accept the network connection. Their game
will pause while this message is displayed and they will have the
choice to ACCEPT, DECLINE or IGNORE your request. Use the
analog stick or directional buttons to highlight your choice.
Press the S button to accept your choice. Press the A button
to move the cursor to DECLINE.
Note: When choosing IGNORE, you will refuse the network
connection from the second player. Doing so bans the second
player from making further join requests. This ban is lifted when
the player exits the current game to the Game Select Menu or
turns off the PSP™ system.
Pausing The Game /
Changing Settings During Network Play
If you pause the game during network play (or access the Start
Game Menu), all connected players’ games are paused and
darkened and a message will appear in the upper-left corner of
each connected player’s screen notifying the other player that you
are changing settings.
Note: If the other player has paused the game during network
play, you can also access your Pause Menu by pressing the
START button.
Loss Of Connection /
Dropping Networked Players
If a network player is dropped from a game – either by choice or
due to network failure – the game in progress on all PSP™ systems
will be paused and you can choose to continue playing the existing
game without the disconnected player or reset to the Title Screen.
In an alternating game, choosing Continue switches the game to
the two player-alternating mode, where both players’ actions are
controlled by the same PSP™ system.
If you choose to continue a game solo after a disconnect or when
someone unjoins a multiplayer game, in some occurrences you will
be able to control the movement of the disconnected player along
with your own character. This will continue until the second player
loses its remaining lives.
Note: Even though you can control the movement of the “ghost”
character you will not be able to do any types of actions such as
attack.
Below is the basic information and control configuration for each
of Capcom
®
Classics Collection’s 20 games.
When playing in vertical form, the default might change.
1941: COUNTER ATTACK
Number of players: 1 (2 co-op)
Type of game: Shooter
Default controls:
Shoot: S
Loop: F or A
Information: Your goal is to shoot
down enemy airplanes and collect
weapon power-ups (POW). You’re
only able to perform four loops per
level at maximum, and a bonus is
awarded at the end of the level for unused loops.
AVENGERS
Number of players: 1 (2 co-op)
Type of game: Brawler
Default controls:
Punch: S
Kick: F or A
Information: Take control of two
street-wise fighters, Ryu and Ko, and
rescue the hostages held captive in
the evil warlord’s palace. Punch and
kick your way through wave after
wave of bad guys while utilizing power-ups and hidden weapons
found in trash cans and behind doors.
BIONIC COMMANDO
®
Number of players: 1
(2 alternating)
Type of game: Platform
Default controls:
Shoot: S
Hook: F or A
Information: Using only your
weapon and a bionic arm equipped
with a wire grappling hook you must
infiltrate the enemy’s military base, find their “Top Secret Plans”
and stop them from executing them.
GAMESMULTIPLAYER
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