Capcom Capcom CA105_SFIV_XBX_MANC_BC02.indd Video Games User Manual


 
12
13
When standing close to your
opponent, pressing the light
punch and light kick buttons
simultaneously allows you to
throw your opponent. You can
change the direction you throw
the opponent by pressing the
D-pad left or right. You can
prevent yourself from being
thrown by pressing light punch
and light kick together when
your opponent begins to throw
you. This is called a “throw
escape.”
* Some characters can also
perform a throw when jumping
(aerial throw), or special move throws (command throws). Throw
escapes cannot be performed against aerial or command throws.
When your opponent’s attacks have
knocked your character to the ground,
you can either press the D-pad down or
any two buttons together in the instant
that you hit the ground to perform a
quick recovery. A successful recovery
will reduce the amount of time spent
prone on the ground and make it easier
to respond to the next incoming attack.
* Some attacks, such as throws, do not
allow a recovery to be performed after
them.
While standing, you can press the heavy punch and heavy kick buttons
together to make your character perform a personal action and taunt
your opponent. This action in and of itself has no special properties.
PERFORMING A FOCUS ATTACK
HYPER ARMOR DURING A FOCUS ATTACK
Press and hold the Medium Punch and Medium Kick buttons together
to charge up a Focus Attack. To perform a full strength Focus Attack,
hold the buttons until the attack is unleashed automatically. If you
release the buttons while charging, the Focus Attack will come out
sooner, but weaker.
You can absorb up to one
enemy attack in the time
between pressing the
Medium Punch / Medium
Kick buttons and the Focus
Attack being performed. You
can then go on to counter by
performing the attack.
Absorb an opponent’s attack and, rather than take direct damage, a
section of your vitality gauge will change color, and will then regenerate
over time.
This damage will recover as time passes, but if you are hit again before
it finishes recovering, the remaining section will vanish and can no
longer be recovered.
* This method is not effective when your
opponent uses an attack with the “Armor
Break” property.
FOCUS ATTACKTHROWS AND THROW ESCAPES
RECOVERY
PERSONAL ACTION
Just Before
Landing
Together
or
Medium
Close to
opponent
When
grabbed by
opponent
Throw
Throw
Escape
Light
Recovers over time!
Take further damage
and it vanishes!
12